The Last Symphony - Game Design Research

The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. Collection of objects in The Last Symphony is not only directly tied to the player's goal, but also reveals the story through that process.

Play the game at

Video by Steven Schirra

Interviews: Clara Fernández-Vara (Product Owner, Researcher), Richard Gould (Composter & Sound Designer)

The Last Symphony was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.


GAMBIT Games for Summer 2012