Part 2,"'Die!' Censoring Game Violence"

"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not)"
Part 2,"'Die!' Censoring Game Violence" MIT GAMBIT Game Lab researcher Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a scientific board member of Europe's game-ratings group, Pan European Game Information (PEGI).
"Game content rating system like the Entertainment Software Rating Board and PEGI were
established to help educators and parents to make informed decisions on buying computer
games," Mitgutsch says as an introduction to three videos he and colleagues at the
Singapore-MIT GAMBIT Game Lab are releasing about U.S. and European ratings systems.
"But both groups have three core problems."

First [mistake about playability]... Second [cultural differences]... Third [lack of
context]...

For the videos, GAMBIT researchers invited members of the local video game industry,
academia, and journalism to discuss various topics of game censorship -- violence, sex,
and politics. Mitgutsch is incorporating this research into a report for PEGI suggesting
changes to the European ratings system.

The first video in the series, "'Die!' Censoring Game Violence", will be released on
Monday, March 28, 2011, with the second, "'Behave', Censoring Game Sex" to follow on
April 4. The series will finish with "'(REDACTED)', Censoring Game Politics" on April
11. Videos can be seen at the Singapore-MIT GAMBIT Game Lab Website. Video Produced by Generoso Fierro, Edited by Garrett Beazley

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