GAMBIT Research Video Podcast Episode 5, Part 2 "Game Design Meets Therapy"
EPISODE 5 PART 2, "GAME DESIGN MEETS THERAPY". In this episode, GAMBIT Postdoctoral Researcher Doris Rusch explains the research goal behind her summer 2010 game project based on clinical depression. "Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself apart by emphasizing the creation of video game prototypes to demonstrate our research as a complement to traditional academic publishing. The goal of the monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT. These video podcasts will serve to showcase our unique mission here to not only the games industry but to academics who still remain unclear as to the nature of video game theory, our particular methodology and the background of our researchers." Video Produced by Generoso Fierro, Edited by Garrett Beazley, Music by Abe Stein.