From Theory to Design to Research. Seven Steps of the Game Development Circle of "Afterland"
How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design elements to challenge players' expectations and force them to rethink their conceptual framework. Afterland is an atypical video game, because it is both research-based and grounded on a learning theoretical framework called "recursive learning". To provide insights into the theoretical background and the application of pedagogical theories to the game design process this video offers a deeper look behind the scenes. The leading researcher Konstantin Mitgutsch and the game director Matthew Weise are reflecting and revisiting the process of developing the development circle of the game. Video Produced by Generoso Fierro, Edited by Garrett Beazley