Jesper Juul offered this lecture on Nov. 28, 2006. Juul is a video game theorist and assistant professor in video game theory and design at the Centre for Computer Game Research Copenhagen, where he also earned his PhD.
Amy Robinson is a research affiliate in MIT's Department of Brain and Cognitive Sciences.
New Milford (N.J.) High School students explain how they used MIT OpenCourseWare to learn how to code and create games.
Recorded Jan. 17, 2013
Recorded 1/11/13
Recorded 1/15/13
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In Bosnobo: Primate Change, your bosnobos are thinking agents capable of learning from each other. Learning can be a random process, or forced by assigning a bosnobo as a teacher. By controlling the learning of your bosnobos and the priority in which they perform ...
Movers & Shakers is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of Movers & Shakers is to create a meaningful conflict between its ...
Phantomation sets out to teach players how to use animation tools in the animation program Play Sketch. Play Sketch is an animation tool that allows the user to create quick, simple animations. It also introduces a new animation feature called real time, which allows the user to record ...
The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. ...
Part One: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.A ...
Part Five: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Seven of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab ...
Part Six of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Three: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Two of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab. ...