Part Five: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part One: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.A ...
Part Seven of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab ...
Part Six of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Three: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Two of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab. ...
The 2012 Game of the Week Podcast 1: A CLOSED WORLD featuring GAMBIT Audio Director, Abe Stein and GAMBIT Postdoctoral Researcher, Todd Harper.
On April 23rd, 2012 during CMS.611 Creating Video Games, Alex Schwartz, Chief Scientist with Owlchemy Labs lectured on "Things You Do That Aren't "Making Great Games" In Order To "Make Great Games". CMS.611 Creating Video Games introduces ...
On April 12th, 2012 during CMS.611 Creating Video Games, Dan Krikorian, Quality Assurance Manager with Cambridge-based Harmonix Music Systems lectured on "Communication In Large Groups". CMS.611 Creating Video Games introduces students to the complexities of ...
Amy Robinson is a research affiliate in MIT's Department of Brain and Cognitive Sciences.
Afterland is a side-scrolling 2D platformer that immerses the player in a world out of time. You play as a reclusive forest-dweller with a penchant for collecting. One day, in his wanderings, he discovers an ancient parchment that he can barely decipher, a remnant of the past. Inspired by his ...
Recorded 1/7/13
Recorded 1/9/13
Recorded 1/10/13
Recorded 1/11/13
Recorded 1/15/13
Recorded Jan. 17, 2013
Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.
In Bosnobo: Primate Change, your bosnobos are thinking agents capable of learning from each other. Learning can be a random process, or forced by assigning a bosnobo as a teacher. By controlling the learning of your bosnobos and the priority in which they perform ...