Part 2 of 2...In 1961, Digital Equipment Corporation gave MIT a PDP-1 computer and the games began. From discussions about "interesting displays" to new lessons in interactive programming, MIT's Kludge Room became the birthplace of Spacewar! MIT's first ...
On February 18th, 2012, The Singapore-GAMBIT Game Lab ran their first ever "Crappy Game Complaining Marathon" to raise money for The Boys and Girls Club Cambridge Clubhouse. In total we raised over $4,500 to fund programs at the Clubhouse. This "BEST OF" video ...
The 2012 GAMBIT Game of the Week Podcast 3
The 2012 Game of the Week Podcast 2: ROBOTANY featuring GAMBIT Game Lab Technical Director, Andrew Grant and GAMBIT Researcher Jason Begy.
The 2012 Game of the Week Podcast 1: A CLOSED WORLD featuring GAMBIT Audio Director, Abe Stein and GAMBIT Postdoctoral Researcher, Todd Harper.
Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post blogs during the week, featuring concept art, design documents, and analysis of the highlighted game ...
This session brings together innovative game designers, theorists, and activists in a conversation about the possibilities of and challenges for civic games.
Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote summit and this comes from Jeff Orkin of the MIT Media Lab and Cognitive Machines. His lecture entitled " "Next Generation A.I. & Gameplay: Big Data, Big Opportunities" is the final video ...
Part 3 of 3. This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place ...
Part 1 of 3. This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place ...
Part 2 of 3. This talk that which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to ...
Part Eleven of the GAMBIT Summer Summit 2011 Videos: In this panel discussion, former GAMBIT Interns,Mark Sullivan, Sharat Bhat and Genevieve Conley discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry. ...
Part Ten of the GAMBIT Summer Summit 2011 Videos: Jason Haas from The Education Arcade / MIT Scheller Teacher Education Program gives a talk entitled: "The More We Know: Inside NBC News' iCue, and Why It Didn't Work". Every summer at the Singapore-MIT GAMBIT Game Lab, ...
The Singapore-MIT GAMBIT Game Lab is again the host for the Global Game Jam happening January 27th-29th, 2012. The Global Game Jam is a cooperative gathering of game developers to encourage experimentation and innovation. Participants will work with current industry professionals and ...
Part Nine of the GAMBIT Summer Summit 2011 Videos, "Afterland Revisited. A Theory-Based Game Development Research Circle" is a lecture from GAMBIT Researcher and Summit Organizer Konstantin Mitgutsch about his summer 2010 game, "Afterland". Every summer at the ...
Part Seven of the GAMBIT Summer Summit 2011 Videos presents a talk from Nguyen Thi Nhat Anh fromNanyang Technological University . Her talk is on "Interactive multi-view image segmentation". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore ...
Part Two of Two: From Friday Games @ GAMBIT 10/14/68: Tammo "kb" Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on ...
Professor Fox Harrell discusses his work with the Imagination, Computation, and Expression Lab — one of serveral research groups within the MIT Comparative Media Studies program.
Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.