This session brings together innovative game designers, theorists, and activists in a conversation about the possibilities of and challenges for civic games.
The 2012 Game of the Week Podcast 3: EKSA featuring GAMBIT Development Director, Sara Verrilli. What is the Game of the Week? This is the Game of the Week. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of ...
Professor Fox Harrell discusses his work with the Imagination, Computation, and Expression Lab — one of serveral research groups within the MIT Comparative Media Studies program.
Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post blogs during the week, featuring concept art, design documents, and analysis of the highlighted game ...
Video games could transform the world some day, if only their potential could be fully realized.
The Singapore-MIT GAMBIT Game Lab is again the host for the Global Game Jam happening January 27th-29th, 2012. The Global Game Jam is a cooperative gathering of game developers to encourage experimentation and innovation. Participants will work with current industry professionals and ...
Jesper Juul offered this lecture on Nov. 28, 2006. Juul is a video game theorist and assistant professor in video game theory and design at the Centre for Computer Game Research Copenhagen, where he also earned his PhD.
Watch and learn about some of the research projects going on at MIT, where games are being created and opportunities for undergraduates to get involved as a game designer or tester!
Movers & Shakers is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of Movers & Shakers is to create a meaningful conflict between its ...
New Milford (N.J.) High School students explain how they used MIT OpenCourseWare to learn how to code and create games.
A GAMBIT Class:CMS.616J Social and Cultural Facets of Digital GamesMarch 1st, 2012Part 1 of 2. Konstantin Mitgutsch and Abe Stein had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic was about the ...
Part 1 of 3. This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place ...
Part Ten of the GAMBIT Summer Summit 2011 Videos: Jason Haas from The Education Arcade / MIT Scheller Teacher Education Program gives a talk entitled: "The More We Know: Inside NBC News' iCue, and Why It Didn't Work". Every summer at the Singapore-MIT GAMBIT Game Lab, ...
Part Eleven of the GAMBIT Summer Summit 2011 Videos: In this panel discussion, former GAMBIT Interns,Mark Sullivan, Sharat Bhat and Genevieve Conley discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry. ...
Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote summit and this comes from Jeff Orkin of the MIT Media Lab and Cognitive Machines. His lecture entitled " "Next Generation A.I. & Gameplay: Big Data, Big Opportunities" is the final video ...
Part Two of Two: From Friday Games @ GAMBIT 10/14/68: Tammo "kb" Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on ...
A GAMBIT Class:CMS.616J Social and Cultural Facets of Digital GamesMarch 1st, 2012Part 2 of 2. Konstantin Mitgutsch and Abe Stein had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic ...
Part 2 of 3. This talk that which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to ...
Part 3 of 3. This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place ...