From March 9-13th, the staff of The Singapore-MIT GAMBIT Game Lab will be participating in the 2010 Game Developers Conference in San Francisco. Each day a collection of experiences from GAMBIT Staff from the conference will be assembled for this podcast. DAY THREE's highlights are scenes ...
From March 9-13th, the staff of The Singapore-MIT GAMBIT Game Lab will be participating in the 2010 Game Developers Conference in San Francisco. Each day a collection of experiences from GAMBIT Staff from the conference will be assembled for this podcast. On Day One of GDC, GAMBIT US ...
From March 9-13th, the staff of The Singapore-MIT GAMBIT Game Lab will be participating in the 2010 Game Developers Conference in San Francisco. Each day a collection of experiences from GAMBIT Staff from the conference will be assembled for this podcast. DAY FOUR began with a keynote speech ...
From March 9-13th, the staff of The Singapore-MIT GAMBIT Game Lab will be participating in the 2010 Game Developers Conference in San Francisco. Each day a collection of experiences from GAMBIT Staff from the conference will be assembled for this podcast. DAY FIVE, the last day of GDC, begins ...
March 1, 2011, day two of GAMBITs invasion of GDC 2011, everything is coming up GAMIFICATION! GAMBIT Lead Game Designer Matthew Weise weighs in on this year's hot GDC word. Jane McGonigal (Social Chocolate) speaks out on "gamification" during three separate events! Video produced by Generoso ...
From February 28th to March 4th 2011 the GAMBIT Staff will be attending GDC (Game Developers Conference) 2011 in San Francisco. In this episode, GAMBIT Studio Manager Rik Eberhardt attacks his GDC Welcome Bag! Clara Fernandez-Vara leads a panel on "Building and Growing a Game Lab", Doris ...
Day Four @ GDC begins with GAMBIT Lead Game Designer Matthew Weise setting up the fascinating postmortem by Eric Chahi (Ubisoft), creator of the visionary game, "Another World" which is celebrating it's 20th anniversary. Chuck Hoover (Schell Games) lectures on the faults of human thought. ...
March 4th 2011, the last day of GDC, GAMBIT Researcher Todd Harper gives his opinion on the state of the conference. Some highlights: a rare lecture at this GDC on character design and storytelling by Matthias Worch (Visceral Games). Ron Gilbert (Double Fine ...
How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design ...
The 2011 Game of the Week Podcast 3: ELUDE featuring GAMBIT Studio Manager Rik Eberhardt. What is the Game of the Week? This is the Game of the Week. PLAY ELUDE ONLINE FOR FREE Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of ...
A Civic Media Session and Comparative Media Studies Colloquium
Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.
Recorded Jan. 17, 2013
Recorded Feb. 2, 2013
Recorded 1/15/13
Recorded 1/15/13
Recorded 1/11/13
Recorded 1/10/13
Recorded 1/7/13
The 2011 Game of the Week Podcast 4: AFTERLAND featuring GAMBIT Lead Game Designer Matthew Weise and Visiting Scholar Konstantin Mitgutsch What is the Game of the Week? This is the Game of the Week. PLAY AFTERLAND ONLINE FOR FREE Beginning January 31st, 2011...On the ...