Part Five: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part One: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.A ...
Part Seven of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab ...
Part Six of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Three: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...
Part Two of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab. ...
Amy Robinson is a research affiliate in MIT's Department of Brain and Cognitive Sciences.
Recorded 1/7/13
Recorded 1/9/13
Recorded 1/10/13
Recorded 1/11/13
Recorded 1/15/13
Recorded Feb. 2, 2013
Recorded Jan. 17, 2013
Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.
New Milford (N.J.) High School students explain how they used MIT OpenCourseWare to learn how to code and create games.
Part 1 of 2. 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast Gayme Bar, your "weekly dose of gay gaming geekiness." These ...
Part 2 of 2. 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast Gayme Bar, your "weekly dose of gay gaming geekiness." These ...
Part 1 of 2...In 1961, Digital Equipment Corporation gave MIT a PDP-1 computer and the games began. From discussions about "interesting displays" to new lessons in interactive programming, MIT's Kludge Room became the birthplace of Spacewar! MIT's ...