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                  	<title><![CDATA[Recent Videos tagged 'Video games' on MIT Video]]></title>
                  	<link>http://video.mit.edu/tagged/video-games/</link>
                  	<description></description>
                  	<language>en-us</language>
                  	<pubDate>Wed, 10 Apr 2013 14:15:51 GMT</pubDate>
                  	<lastBuildDate>Sat, 18 May 2013 19:08:01 EDT</lastBuildDate>					
					                    	
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                         	<title><![CDATA[A game to map the brain: Amy Robinson at TEDxNijmegen 2013]]></title>                         
                         	<link>http://video.mit.edu/watch/a-game-to-map-the-brain-amy-robinson-at-tedxnijmegen-2013-14288/</link>
                         	<description><![CDATA[Amy Robinson is a research affiliate in MIT's Department of Brain and Cognitive Sciences.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130410102505.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 10 Apr 2013 14:15:51 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-game-to-map-the-brain-amy-robinson-at-tedxnijmegen-2013-14288/</guid>
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                         	<title><![CDATA[OpenCourseWare at NMHS]]></title>                         
                         	<link>http://video.mit.edu/watch/opencourseware-at-nmhs-14245/</link>
                         	<description><![CDATA[New Milford (N.J.) High School students explain how they used MIT OpenCourseWare to learn how to code and create games.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130402141438.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 02 Apr 2013 18:08:42 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/opencourseware-at-nmhs-14245/</guid>
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                         	<title><![CDATA[BattleCode 2013, Day 8]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-8-13624/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded Jan. 17, 2013&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130125030522-942098222.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 25 Jan 2013 08:05:22 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-8-13624/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 5]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-5-13585/</link>
                         	<description><![CDATA[
        &lt;p&gt;Recorded 1/11/13&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130119030435-2343712566.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 19 Jan 2013 08:04:36 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-5-13585/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 7]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-7-13586/</link>
                         	<description><![CDATA[
        &lt;p&gt;Recorded 1/15/13&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130119030436-3393935719.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 19 Jan 2013 08:04:36 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-7-13586/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 4]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-4-13584/</link>
                         	<description><![CDATA[
        &lt;p&gt;Recorded 1/10/13&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130119030435-1819701756.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 19 Jan 2013 08:04:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-4-13584/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 3]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-3-13546/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded 1/9/13&lt;/p&gt;]]></description>                         
                         	                         
                        	<pubDate>Sat, 12 Jan 2013 08:06:03 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-3-13546/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 1]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-1-13544/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded 1/7/13&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130112030602-2252829611.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 12 Jan 2013 08:06:02 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-1-13544/</guid>
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                         	<title><![CDATA[Bosnobo: Primate Change - Artificial Intelligence Research]]></title>                         
                         	<link>http://video.mit.edu/watch/bosnobo-primate-change-artificial-intelligence-research-13029/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;In&amp;nbsp;&lt;/span&gt;&lt;strong&gt;Bosnobo: Primate Change&lt;/strong&gt;&lt;span&gt;, your bosnobos are thinking agents capable of learning from each other. Learning can be a random process, or forced by assigning a bosnobo as a teacher. By controlling the learning of your bosnobos and the priority in which they perform behaviors, all sorts of interesting outcomes could emerge, allowing for a wide variety of player strategies.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Play the game at &lt;a href=&quot;http://gambit.mit.edu/bosnobo&quot;&gt;http://gambit.mit.edu/bosnobo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Rizky Medzeva (Product Owner, Researcher), Andrew Grant (Staff Liaison, GAMBIT Technical Director)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Bosnobo: Primate Change was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/span&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-3953311159.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/bosnobo-primate-change-artificial-intelligence-research-13029/</guid>
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                         	<title><![CDATA[Movers &amp; Shakers - Subversive Multiplayer Research]]></title>                         
                         	<link>http://video.mit.edu/watch/movers-a-shakers-subversive-multiplayer-research-13028/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;&lt;strong&gt;Movers &amp;amp; Shakers&lt;/strong&gt;&lt;span&gt;&amp;nbsp;is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of&lt;/span&gt;&lt;strong&gt;&amp;nbsp;Movers &amp;amp; Shakers&lt;/strong&gt;&lt;span&gt;&amp;nbsp;is to create a meaningful conflict between its players and to facilitate a controversy beyond the screens.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Movers &amp;amp; Shakers is used as a research tool to explore how a social component influences experiences in serious games. In addition subversive game design elements are implemented in the game to foster the players&amp;rsquo; thinking process and to get them out of unquestioned routines. In the game the players are challenged to give up their prior egoistic goals to reach their common goal &amp;ndash; to save the world. In a nutshell, the game shifts from a competitive to a collaborational gameplay &amp;ndash; once the players start communicating.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Download the game for Android Tablets at &lt;a href=&quot;http://gambit.mit.edu/moversandshakers&quot;&gt;http://gambit.mit.edu/moversandshakers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Konstantin Mitgutsch (Product Owner, Researcher), Akash Thakkar (Audio Designer)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Movers &amp;amp; Shakers was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/span&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-2587100479.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/movers-a-shakers-subversive-multiplayer-research-13028/</guid>
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                         	<title><![CDATA[Phantomation - Animation UI Research]]></title>                         
                         	<link>http://video.mit.edu/watch/phantomation-animation-ui-research-13030/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;&lt;strong&gt;Phantomation&lt;/strong&gt; sets out to teach players how to use animation tools in the animation program Play Sketch. Play Sketch is an animation tool that allows the user to create quick, simple animations. It also introduces a new animation feature called real time, which allows the user to record animations demonstratively without having to manually set keyframes. Throughout the sixteen levels of the game, you will learn different animation techniques such as key framing and real time animation in order to possess objects. In the main levels,it is entirely up to the player whether they animate with key frames or real time animation techniques based on their preferences. The research from this game will answer if these new animation techniques make animation more accessible and easier to learn.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Play the game at &lt;a href=&quot;http://gambit.mit.edu/phantomation&quot;&gt;http://gambit.mit.edu/phantomation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Abe Stein (Staff Liaison, GAMBIT Audio Director), Lex Johnson (Lead QA)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Phantomation was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/span&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-2278231592.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/phantomation-animation-ui-research-13030/</guid>
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                         	<title><![CDATA[The Last Symphony - Game Design Research]]></title>                         
                         	<link>http://video.mit.edu/watch/the-last-symphony-game-design-research-13027/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. Collection of objects in The Last Symphony is not only directly tied to the player's goal, but also reveals the story through that process.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Play the game at &lt;a href=&quot;http://gambit.mit.edu/thelastsymphony&quot;&gt;http://gambit.mit.edu/thelastsymphony&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Clara Fern&amp;aacute;ndez-Vara (Product Owner, Researcher), Richard Gould (Composter &amp;amp; Sound Designer)&lt;/p&gt;
&lt;p&gt;The Last Symphony was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-2623096754.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/the-last-symphony-game-design-research-13027/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part One: Introduction to the MIT Game Lab Past and Future]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-one-introduction-to-the-mit-game-lab-past-and-future-12940/</link>
                         	<description><![CDATA[
        &lt;div class=&quot;page&quot; title=&quot;Page 4&quot;&gt;
&lt;div class=&quot;layoutArea&quot;&gt;
&lt;div class=&quot;column&quot;&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;Part One: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.&lt;/span&gt;A lecture about the past, present, and future of the MIT Game Lab. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Part One is the introduction of the symposium featuring a discussion between Henry Jenkins, the USC&amp;nbsp;&lt;/span&gt;Provost&amp;rsquo;s Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. &amp;nbsp;William Uricchio the Director of the MIT Comparative Media Studies Program and MIT Game Lab Creative Director Philip Tan. &amp;nbsp;Video Produced by Generoso Fierro, Edited by Garrett Beazley. &lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030529-1719247031.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:29 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-one-introduction-to-the-mit-game-lab-past-and-future-12940/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Five: Panel-Meaningful R&amp;amp;D Partners]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-five-panel-meaningful-raampd-partners-12936/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Five: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Five is a panel entitled &quot;Meaningful R&amp;amp;D Partners&quot;, a conversation about&amp;nbsp;the potential for collaboration between games research and various industries. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator Philip Tan, the Creative Director of the MIT Game Lab. &amp;nbsp;Panelists; Eitan Glinert,&amp;nbsp;the founder and Creative Director of Fire Hose Games. He is also an alumni of the Singapore-MIT GAMBIT Game Lab and the Education Arcade. His research interest is in games accessibility.&amp;nbsp;Eric Klopfer, &amp;nbsp;the Director of the MIT Teacher Education Program and the Scheller Career Development Professor of Science Education and Educational Technology at MIT. &amp;nbsp;And Jenna Young, who&amp;nbsp;spent most of her career in advertising, and is now at Weber Shandwick, one of the world&amp;rsquo;s leading PR firms.&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-1438810586.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-five-panel-meaningful-raampd-partners-12936/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Four: Panel-Games For Learning]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-four-panel-games-for-learning-12937/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Four: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Four is a&amp;nbsp;panel entitled &quot;Games For Leaning&quot; a discussion about games and their role in education and learning. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator: Scott Nicholson&amp;nbsp;an Associate Professor at the School of Information Studies&amp;nbsp;at Syracuse University and recently completed a year as a visiting scholar at the Singapore-MIT GAMBIT Game Lab. &amp;nbsp;Panelists;&amp;nbsp;Scot Osterweil, the Creative Director of the MIT Education Arcade and a research director in the Comparative Media Studies Program.&amp;nbsp;Konstantin Mitgutsch,&amp;nbsp;a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. &amp;nbsp;And&amp;nbsp;Shula Ponet,&amp;nbsp;a Brooklyn based interactive designer with a background in psychology and education.&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-1084264688.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-four-panel-games-for-learning-12937/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Seven: Closing Keynote from Sebastian Seung]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-seven-closing-keynote-from-sebastian-seung-12934/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Seven of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Seven is the closing keynote from Sebastian Seung, a&amp;nbsp;Professor of Computational Neuroscience at the&amp;nbsp;Massachusetts Institute of Technology, and External Member of the Max Planck Society. He received his Ph.D. in Theoretical Physics from Harvard University, and formerly worked at Bell Laboratories. His laboratory at MIT is inventing technologies for finding connectomes, maps of connections between the brain's neurons. His&amp;nbsp;goals are to understand perception, see the material basis of memory, and search&amp;nbsp;for connectopathies, hypothetical &quot;miswirings&quot; of the brain associated with psychiatric disorders. His popular science book Connectome: How the Brain's Wiring Makes Us Who We Are was recently hailed in the Wall Street Journal by Daniel Levitin as&amp;nbsp;&quot;the best lay book on brain science I've ever read.&quot;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-2590802328.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-seven-closing-keynote-from-sebastian-seung-12934/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Six: Panel-Positive Game Lab Impact]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-six-panel-positive-game-lab-impact-12935/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Six of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Six is a panel entitled &quot;Positive Game Lab Impact&quot;, a&amp;nbsp;discussion about collaborations with the MIT Game Lab and how these projects were developed. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator Charles Pratt, who&amp;nbsp;has been a freelance game designer since he graduated from NYU&amp;rsquo;s Interactive Telecommunications Program (ITP) in 2007. He&amp;rsquo;s worked on projects for companies as varied as Adult Swim, Footlocker, and the British government. &amp;nbsp;Panelists;&amp;nbsp;Marc Check,&amp;nbsp;the Director of Information and Interactive Technology at the Museum of Science in Boston where he directs a team of over 20 technology professionals in both classic infrastructure and interactive technologies.&amp;nbsp;&amp;nbsp;Celia Pearce, a&amp;nbsp;game designer, author, researcher, teacher, curator and artist specializing in multiplayer gaming and virtual worlds; independent, art and alternative game genres; as well as games and gender. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. And Christopher Weaver, an adviser to both government and industry, he is a technology&amp;nbsp;columnist for Edge Magazine and holds patents in interactive media and broadband communications dealing with seminal telecommunications engineering. He currently teaches in the CMS program and is the Industry Liaison for the MIT Game Lab.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-3033346496.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-six-panel-positive-game-lab-impact-12935/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Three: Panel-Applied Game Research: Players, Design, and Technology]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-three-panel-applied-game-research-players-design-and-technology-12938/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Three: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Three is a panel entitled &quot;Applied Game Research: Players, Design, and Technology&quot;, a&amp;nbsp;discussion of current directions of research in games. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator: Clara Ferna?ndez-Vara,&amp;nbsp;a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab, Panelists;&amp;nbsp;Mia Consalvo,&amp;nbsp;an Associate Professor in Communication Studies at Concordia University. Jeff Orkin,&amp;nbsp;a game developer, AI researcher, and PhD candidate in Professor Deb Roy&amp;rsquo;s Cognitive Machines Group at the MIT Media Lab.&amp;nbsp;&amp;nbsp;Doris Rusch&amp;nbsp;is a game designer, researcher, and play aficionado and hold&amp;nbsp;a position as Assistant Professor for Game Design at DePaul University in Chicago. TL Taylor is an Associate Professor in Comparative Media Studies at MIT and currently a Visiting Researcher with the Social Media Collective at Microsoft Research New England.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-878613609.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-three-panel-applied-game-research-players-design-and-technology-12938/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Two: Opening Keynote from Peter Molyneux]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-two-opening-keynote-from-peter-molyneux-12939/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Two of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.&lt;/p&gt;
&lt;p&gt;Part Two features the opening keynote by Peter Molyneux, the creator of Dungeon Keeper, Populous, Black &amp;amp; White, Theme Park, and the Fable series, Peter Molyneux is the founder of the new UK studio, 22Cans, where he currently designs and works. &amp;nbsp;&amp;nbsp;Also the co-founder of Bullfrog Productions and formerly a major games designer at Lionhead Studios and Microsoft, Molyneux is an acclaimed video game designer and programmer; he was inducted into the Academy of Arts and Sciences Hall of Fame in 2004 and received the Lifetime Achievement Award at the Game Developers Choice Awards in 2011.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-3639826639.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-two-opening-keynote-from-peter-molyneux-12939/</guid>
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                         	<title><![CDATA[Welcome to The MIT Game Lab]]></title>                         
                         	<link>http://video.mit.edu/watch/welcome-to-the-mit-game-lab-12363/</link>
                         	<description><![CDATA[Formerly The Singapore-MIT GAMBIT Game Lab, the new MIT Game Lab begins October 1st 2012.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120828031118-183271884.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 28 Aug 2012 07:11:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/welcome-to-the-mit-game-lab-12363/</guid>
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                         	<title><![CDATA[Pt. 2: Friday Games @ GAMBIT: Step Up To The Gayme Bar]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-2-friday-games-gambit-step-up-to-the-gayme-bar-11539/</link>
                         	<description><![CDATA[&lt;p&gt;Part 2 of 2.&amp;#160; 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast&amp;#160;&lt;a href=&quot;http://gaymism.com/gaymebar/archive&quot;&gt;Gayme Bar&lt;/a&gt;, your &quot;weekly dose of gay gaming geekiness.&quot; These two Southern belles grace the world every week with their insightful, snarky, and fabulously funny critiques of games, the game industry, and game culture (amongst many other things) and they were at GAMBIT to talk about their podcast, games, and anything else that comes to mind. &amp;#160;The discussion was moderated by GAMBIT Researcher, Todd Harper.&amp;#160; &lt;/p&gt;
&lt;p&gt;Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;James Barrile&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120529163010-1538470676.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 29 May 2012 20:30:11 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-2-friday-games-gambit-step-up-to-the-gayme-bar-11539/</guid>
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                         	<title><![CDATA[Pt. 1: Friday Games @ GAMBIT: Step Up To The Gayme Bar]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-1-friday-games-gambit-step-up-to-the-gayme-bar-11538/</link>
                         	<description><![CDATA[&lt;p&gt;Part 1 of 2.&amp;#160; 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast&amp;#160;&lt;a href=&quot;http://gaymism.com/gaymebar/archive&quot;&gt;Gayme Bar&lt;/a&gt;, your &quot;weekly dose of gay gaming geekiness.&quot; These two Southern belles grace the world every week with their insightful, snarky, and fabulously funny critiques of games, the game industry, and game culture (amongst many other things) and they were at GAMBIT to talk about their podcast, games, and anything else that comes to mind. &amp;#160;The discussion was moderated by GAMBIT Researcher, Todd Harper.&amp;#160; &lt;/p&gt;
&lt;p&gt;Video produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;James Barrile&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120529163010-1751110174.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 29 May 2012 20:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-1-friday-games-gambit-step-up-to-the-gayme-bar-11538/</guid>
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                         	<title><![CDATA[A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex Schwartz, Owlchemy Labs]]></title>                         
                         	<link>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-alex-schwartz-owlchemy-labs-11304/</link>
                         	<description><![CDATA[&lt;p&gt;On April 23rd, 2012 during&amp;#160;&lt;a href=&quot;http://student.mit.edu/catalog/mCMSa.html#CMS.611&quot;&gt;CMS.611 Creating Video Games,&lt;/a&gt;&amp;#160;&lt;a href=&quot;http://gtproductions.net/blog/&quot;&gt;Alex Schwartz&lt;/a&gt;, Chief Scientist with&amp;#160;&lt;a href=&quot;http://owlchemylabs.com/&quot;&gt;Owlchemy Labs&amp;#160;&lt;/a&gt;lectured on &quot;Things You Do That Aren't &quot;Making Great Games&quot; In Order To &quot;Make Great Games&quot;. &amp;#160;CMS.611 Creating Video Games introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Video produced&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by James Barrile. &amp;#160;Check out our games at:&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120509133012-1311938026.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 09 May 2012 17:30:12 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-alex-schwartz-owlchemy-labs-11304/</guid>
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                         	<title><![CDATA[Sandbox Summit - Keynote: Quit Playing!]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-keynote-quit-playing-11161/</link>
                         	<description><![CDATA[&lt;p&gt;&lt;span style=&quot;font-size: 12px; font-family: Arial Black; line-height: 20px;&quot;&gt;April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Colleen Macklin,&lt;/span&gt;&lt;em&gt; Associate Professor in the School of Art, Media and Technology &lt;br /&gt;at Parsons The New School for Design and Director of PETLab&lt;/em&gt;&lt;span style=&quot;font-size: 12px; font-family: Arial; line-height: 20px; padding: 0pt 0pt 0pt 30px;&quot;&gt;&lt;br /&gt;&lt;br /&gt;(Just kidding.)&lt;/span&gt; This is not a talk about how much time is wasted playing games when you could be doing something else&amp;#8212;like saving the world. (Although you can&amp;#160; combine the two). Instead, Macklin will talk about how making games could actually be the key to world peace&amp;#8212;or at least offer a deeper understanding of complex problems and what we can do to solve them.&lt;span style=&quot;font-size: 12px; font-family: Arial; line-height: 20px; padding: 0pt 0pt 0pt 30px;&quot;&gt;&lt;br /&gt;&lt;br /&gt;The&lt;/span&gt; only catch? Making games is hard. At times, soul-crushingly hard. Drawing on her vast experiences, Macklin will explain how recent developments in game design curricula, software, and new tools have helped cushion the pain and&amp;#160; complexity of game design&amp;#8212;perhaps even making it fun. She&amp;#8217;ll probe how the rise of indie game design is changing the way games&amp;#8212;and game designers&amp;#8212;are perceived culturally; and how game design is becoming not just an art form, but a one of the liberal arts of the 21st century. This state-of-play talk will link the activities of learning, play and design through a survey of exciting new ideas, projects and products, all from the perspective of an optimistic game designer, educator, and fan of the videogame form. [Recorded April 18, 2012]&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426163012-1873355927.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 20:30:12 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-keynote-quit-playing-11161/</guid>
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                         	<title><![CDATA[Sandbox Summit - Game On! How Playful Learning Works]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-game-on-how-playful-learning-works-11153/</link>
                         	<description><![CDATA[April 17, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;/strong&gt;&lt;br /&gt;
&lt;p&gt;Game On! How Playful Learning Works&lt;br /&gt;&lt;br /&gt;Alex Games, Ph.D., Education Design Director, Microsoft&lt;br /&gt;&lt;br /&gt;Kodu, a game-based learning environment is designed to introduce children to &lt;br /&gt;computational thinking and programming, giving them identities as game designers&lt;br /&gt;within online communities. The presentation will discuss the way in which Kodu allows&lt;br /&gt;young learners to use their experience as gamers to explore the key computational&lt;br /&gt;principles, thinking, and activities in computer science and engineering that lie &amp;#8220;under&lt;br /&gt;the hood&amp;#8221; of modern videogames. Alex will present examples of how this model has&lt;br /&gt;been used in the context of after school programs, and the ways in which it promises&lt;br /&gt;to transform the way in which children engage with STEM, by allowing them to use&lt;br /&gt;games as a language that gives meaning and value to concepts that schools tend to&lt;br /&gt;present in academic and decontextualized ways.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-1715000644.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-game-on-how-playful-learning-works-11153/</guid>
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                         	<title><![CDATA[Sandbox Summit - Games Are Not Good For You: So Why Are We Here?]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-games-are-not-good-for-you-so-why-are-we-here-11156/</link>
                         	<description><![CDATA[April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;Games Are Not Good For You: So Why Are We Here?&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
&lt;p&gt;Eric Zimmerman, Game Designer&lt;br /&gt;&lt;br /&gt;Eric has some bones to pick with you. In what promises to be a lively session,&lt;br /&gt;he takes on some of the cherished assumptions surrounding games and learning, &lt;br /&gt;leveraging his well-earned reputation as designer, scholar, and professional agitator. &lt;br /&gt;Expect to hear new ideas about the way learning instrumentalizes games, why &lt;br /&gt;education should not be a service industry, and how happiness is not all it is cracked &lt;br /&gt;up to be. Make sure to bring your own strong opinions. There will be plenty of time for &lt;br /&gt;discussion and debate with the audience as well.&lt;/p&gt;
&lt;strong&gt;&amp;#160;&lt;/strong&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-2730732872.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-games-are-not-good-for-you-so-why-are-we-here-11156/</guid>
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                         	<title><![CDATA[Sandbox Summit - Keynote: The State of Play]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-keynote-the-state-of-play-11151/</link>
                         	<description><![CDATA[&lt;p&gt;April 17, 2012 &lt;br /&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Keynote: The State of Play&lt;br /&gt;&lt;br /&gt;Rex Ishibashi, CEO, Callaway Digital Arts&lt;/p&gt;
&lt;p&gt;Rex&amp;#8217;s entrepreneurial career reflects his&amp;#160;passion for media, entertainment and technology. He has held various roles at Electronic Arts during two tenures at the company, including leading &lt;br /&gt;Business &amp;amp; Corporate Development, co-founding EA.com in the late-90s, and serving as President of EA Japan. Rex was most recently CEO of Ohai,&amp;#160;a next-gen social games company founded out of Sony Online Entertainment and EA. He was&amp;#160;also part of the early executive teams at Wired (acquired by CondeNast), Kontiki (acquired by&amp;#160;VeriSign), Motricity Mobile (IPO in 2010) and the founder of Originator Media. Rex has advised&amp;#160;a number of ventures including Elevation Partners, SecondLife, Chow/Chowhound (acquired by&amp;#160;CBS Interactive), Matrix Memory (acquired by SanDisk), Blurb and MOG.&amp;#160;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-538145169.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-keynote-the-state-of-play-11151/</guid>
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                         	<title><![CDATA[Sandbox Summit - Live! From Cambridge, MA. It's Tuesday Morning!]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-live-from-cambridge-ma-its-tuesday-morning-11154/</link>
                         	<description><![CDATA[&lt;p&gt;April 17, 2012 &lt;br /&gt;&lt;strong&gt;Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Live! From Cambridge, MA. It&amp;#8217;s Tuesday Morning!&lt;br /&gt;&lt;br /&gt;Carla Seal-Wanner, Director of Education and Curriculum, and Harold Moss,&lt;br /&gt;Creative Director, FlickerLab &lt;br /&gt;&lt;br /&gt;Twenty-first century kids need to acquire sophisticated visual literacy skills to &lt;br /&gt;participate fully as global citizens. FlickerLab, an educational content studio, &lt;br /&gt;is bringing those skills home with its new video-studio-in-a-box. Using revolutionary &lt;br /&gt;live-production technology, FlickerStudio lets users create and broadcast an entire HD production in real-time&amp;#8212;including the control of cameras, lights, sound, graphics, live&lt;br /&gt;animated characters, and game elements. Watch a presentation come to life when &lt;br /&gt;FlickerStudio debuts at the 2012 Sandbox Summit.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-3123089617.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-live-from-cambridge-ma-its-tuesday-morning-11154/</guid>
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                         	<title><![CDATA[Sandbox Summit - New Research on Kids and Mobile]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-new-research-on-kids-and-mobile-11155/</link>
                         	<description><![CDATA[April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;New Research on Kids and Mobile&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
&lt;p&gt;Jane Gould, Senior Vice President, Consumer Insights, Nickelodeon/MTVN Kids&lt;br /&gt;and Family Group Research&lt;/p&gt;
&lt;strong&gt;&amp;#160;&lt;/strong&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-1553204986.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-new-research-on-kids-and-mobile-11155/</guid>
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                         	<title><![CDATA[Sandbox Summit - The Kids are All Right: Research from the Field]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-the-kids-are-all-right-research-from-the-field-11152/</link>
                         	<description><![CDATA[April 17, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;Trend Report:&amp;#160;The Kids are All Right: Research from the Field
&lt;p&gt;Allison Arling, Senior Director of Strategic Innovation, The Intelligence Group&lt;br /&gt;&lt;br /&gt;Who are Gen Y and Gen Z? And what do they know that we don&amp;#8217;t know? Using&lt;br /&gt;research from their latest Cassandra report, Allison Arling will take us into the minds&lt;br /&gt;and modes of the next generations. Not only will we learn who these new young&lt;br /&gt;consumers are, but IG will look at current trends in context to explain why they place&lt;br /&gt;value on use rather than ownership, how they&amp;#8217;ve developed a digital Sixth Sense and&lt;br /&gt;what their expectations of digital to physical integration means to anyone making &lt;br /&gt;products for them. If you thought your teenage years were tough, you haven&amp;#8217;t heard &lt;br /&gt;anything yet.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-2746038944.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-the-kids-are-all-right-research-from-the-field-11152/</guid>
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                         	<title><![CDATA[Sandbox Summit - The New Art of Gaming]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-the-new-art-of-gaming-11157/</link>
                         	<description><![CDATA[April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;The New Art of Gaming&amp;#160;&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
&lt;p&gt;Heather Chaplin, Assistant Professor of Journalism, The New School, and Author &lt;br /&gt;&lt;br /&gt;From her perspective as the co-author of Smartbomb: The Quest for Art,&lt;br /&gt;Entertainment, and Big Bucks in the Videogame Revolution, and as a journalist &lt;br /&gt;covering tech issues, Heather will discuss what new developments we should look &lt;br /&gt;for in the game biz. Fasten your seatbelts.&lt;/p&gt;
&lt;strong&gt;&amp;#160;&lt;/strong&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-1665469180.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-the-new-art-of-gaming-11157/</guid>
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                         	<title><![CDATA[A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Dan Krikorian, Harmonix Music Systems]]></title>                         
                         	<link>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-dan-krikorian-harmonix-music-systems-11131/</link>
                         	<description><![CDATA[&lt;p&gt;On April 12th, 2012 during &lt;a href=&quot;http://student.mit.edu/catalog/mCMSa.html#CMS.611&quot;&gt;CMS.611 Creating Video Games,&lt;/a&gt; &lt;a href=&quot;http://www.imdb.com/name/nm1596148/&quot;&gt;Dan Krikorian&lt;/a&gt;, Quality Assurance Manager with Cambridge-based &lt;a href=&quot;http://www.harmonixmusic.com/&quot;&gt;Harmonix Music Systems&lt;/a&gt; lectured on &quot;Communication In Large Groups&quot;. &amp;#160;CMS.611 Creating Video Games introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Video produced &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by James Barrile. &amp;#160;Check out our games at: &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120423133011-1227198277.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 23 Apr 2012 17:30:11 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-dan-krikorian-harmonix-music-systems-11131/</guid>
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                         	<title><![CDATA[Making Games At MIT: A Panel Discussion: February 24th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/making-games-at-mit-a-panel-discussion-february-24th-2012-10643/</link>
                         	<description><![CDATA[Watch and learn about some of the research projects going on at MIT, where games are being created and opportunities for undergraduates to get involved as a game designer or tester!]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120327123730-1636456880.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 27 Mar 2012 16:37:30 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/making-games-at-mit-a-panel-discussion-february-24th-2012-10643/</guid>
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                         	<title><![CDATA[SQUEEZICKS: Game Of The Week: Episode 6]]></title>                         
                         	<link>http://video.mit.edu/watch/squeezicks-game-of-the-week-episode-6-10630/</link>
                         	<description><![CDATA[&lt;p&gt;The 2012 Game of the Week Podcast 6: &lt;a href=&quot;http://gambit.mit.edu/loadgame/squeezicks.php&quot;&gt;SQUEEZICKS&lt;/a&gt;&amp;#160;features GAMBIT Interaction Design Director &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#mnorton&quot;&gt;Marleigh Norton&lt;/a&gt;.&amp;#160; &amp;#160;&lt;br /&gt;&lt;br /&gt;What is the Game of the Week?&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week&lt;/a&gt;. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: Squeezicks Game Of The Week Video Produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by&amp;#160;James Barrile, Intro Music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#lyin&quot;&gt;Lim Mei Yin&lt;/a&gt;.&amp;#160;&amp;#160; Play &lt;a href=&quot;http://gambit.mit.edu/loadgame/squeezicks.php&quot;&gt;SQUEEZICKS&lt;/a&gt;&amp;#160;online for FREE!&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120323163008-57730605.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 23 Mar 2012 20:30:08 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/squeezicks-game-of-the-week-episode-6-10630/</guid>
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                         	<title><![CDATA[Part 1 of 2: CMS.616J Social and Cultural Facets of Digital Games with Day (9), Alex Garfield and Cara LaForge]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10603/</link>
                         	<description><![CDATA[&lt;p&gt;A GAMBIT Class:&lt;br /&gt;CMS.616J Social and Cultural Facets of Digital Games&lt;br /&gt;March 1st, 2012&lt;br /&gt;&lt;br /&gt;Part 1 of 2. &amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt; and &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt; had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic was about the rise of e-sports, with a specific focus on Major League Gaming and Starcraft 2 as examples. Our guests were three important foundational figures in the development of Starcraft 2 sports culture, and thus their insights were provocative and really interesting.&lt;/p&gt;
&lt;p&gt;The first guest is probably the best known of the three, &lt;a href=&quot;http://day9.tv/&quot;&gt;Sean Plott aka Day[9]&lt;/a&gt;. Sean is a former Starcraft champion, and a current internet sensation as a commentator and personality covering Starcraft competitions with his daily video podcast at Day[9].tv. It is no surprise that Sean enjoys the success he has earned, he is an exceptionally bright, and wickedly funny guy, and his loud personality, to invoke the egregiously overused metaphor, leaps off the screen.&lt;/p&gt;
&lt;p&gt;The second guest was Alex Garfield. From a &amp;#8220;traditional&amp;#8221; sports perspective Alex is the entrepreneurial equivalent of an entire front office. He assumes the responsibilities of a President, CEO, General Manager, Coach, and more for one of the most successful e-sports teams, the Evil Geniuses. Beyond simply doing a lot of work, Alex should be credited with playing a foundational role in shaping how an e-sport team could be structured, not only competitively, but financially. Alex is a fan of so-called &amp;#8220;traditional&amp;#8221; sports, and I think in our conversations with him it was obvious how he was applying knowledge and experience in that domain to development of an e-sport team.&lt;/p&gt;
&lt;p&gt;Their final guest was Cara LaForge, and I think it would be safe to describe her as a kind of mastermind behind the scenes at Day[9] TV. A former entertainment lawyer, they could tell right off the bat (ugh, puns) that Cara was looking at the emergent e-sport phenomenon with the eye of a media savvy businessperson recognizing that e-sports are operation on so many levels of entertainment innovation, and that riding the crest of the wave is a kind of risky, but exciting area to work. We spoke at length about the growing pains in professional sports as they transitioned between media forms, from newsprint, to radio, to television, and now into so-called &amp;#8220;new media.&amp;#8221; (video description written by Abe Stein and Konstantin Mitgutsch). Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrile&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120321030335-2748153593.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 21 Mar 2012 07:03:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10603/</guid>
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                         	<title><![CDATA[Part 2 of 2: CMS.616J Social and Cultural Facets of Digital Games with Day (9), Alex Garfield and Cara LaForge]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10602/</link>
                         	<description><![CDATA[&lt;p&gt;A GAMBIT Class:&lt;br /&gt;CMS.616J Social and Cultural Facets of Digital Games&lt;br /&gt;March 1st, 2012&lt;br /&gt;&lt;br /&gt;Part 2 of 2. &amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt;&amp;#160;and&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;&amp;#160;had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic was about the rise of e-sports, with a specific focus on Major League Gaming and Starcraft 2 as examples. Our guests were three important foundational figures in the development of Starcraft 2 sports culture, and thus their insights were provocative and really interesting.&lt;/p&gt;
&lt;p&gt;The first guest is probably the best known of the three,&amp;#160;&lt;a href=&quot;http://day9.tv/&quot;&gt;Sean Plott aka Day[9]&lt;/a&gt;. Sean is a former Starcraft champion, and a current internet sensation as a commentator and personality covering Starcraft competitions with his daily video podcast at Day[9].tv. It is no surprise that Sean enjoys the success he has earned, he is an exceptionally bright, and wickedly funny guy, and his loud personality, to invoke the egregiously overused metaphor, leaps off the screen.&lt;/p&gt;
&lt;p&gt;The second guest was Alex Garfield. From a &amp;#8220;traditional&amp;#8221; sports perspective Alex is the entrepreneurial equivalent of an entire front office. He assumes the responsibilities of a President, CEO, General Manager, Coach, and more for one of the most successful e-sports teams, the Evil Geniuses. Beyond simply doing a lot of work, Alex should be credited with playing a foundational role in shaping how an e-sport team could be structured, not only competitively, but financially. Alex is a fan of so-called &amp;#8220;traditional&amp;#8221; sports, and I think in our conversations with him it was obvious how he was applying knowledge and experience in that domain to development of an e-sport team.&lt;/p&gt;
&lt;p&gt;Their final guest was Cara LaForge, and I think it would be safe to describe her as a kind of mastermind behind the scenes at Day[9] TV. A former entertainment lawyer, they could tell right off the bat (ugh, puns) that Cara was looking at the emergent e-sport phenomenon with the eye of a media savvy businessperson recognizing that e-sports are operation on so many levels of entertainment innovation, and that riding the crest of the wave is a kind of risky, but exciting area to work. We spoke at length about the growing pains in professional sports as they transitioned between media forms, from newsprint, to radio, to television, and now into so-called &amp;#8220;new media.&amp;#8221; (video description written by Abe Stein and Konstantin Mitgutsch). Video produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrile&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120321030335-2271470342.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 21 Mar 2012 07:03:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10602/</guid>
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                         	<title><![CDATA[EKSA: Game Of The Week: Episode 5]]></title>                         
                         	<link>http://video.mit.edu/watch/eksa-game-of-the-week-episode-5-10562/</link>
                         	<description><![CDATA[&lt;p&gt;The 2012 Game of the Week Podcast 3:&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/loadgame/eksa.php&quot;&gt;EKSA&lt;/a&gt;&amp;#160;featuring GAMBIT Development Director,&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#sverrilli&quot;&gt;Sara Verrilli&lt;/a&gt;.&amp;#160; What is the Game of the Week?&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week&lt;/a&gt;. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: EKSA Game Of The Week Video Produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by&amp;#160;James Barrile, Intro Music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#mtan&quot;&gt;Mandric Tan&lt;/a&gt;.&amp;#160;&amp;#160; Play&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/loadgame/eksa.php&quot;&gt;Eksa&lt;/a&gt;&amp;#160;online for FREE!&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120319163007-1044749616.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 19 Mar 2012 20:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/eksa-game-of-the-week-episode-5-10562/</guid>
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                         	<title><![CDATA[STRANDED IN SINGAPORE: Game Of The Week: Episode 4]]></title>                         
                         	<link>http://video.mit.edu/watch/stranded-in-singapore-game-of-the-week-episode-4-10516/</link>
                         	<description><![CDATA[&lt;p&gt;The 2012 Game of the Week Podcast 3: &lt;a href=&quot;http://gambit.mit.edu/loadgame/stranded.php&quot;&gt;STRANDED IN SINGAPORE&lt;/a&gt;&amp;#160;featuring GAMBIT Studio Manager &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#reberhardt&quot;&gt;Rik Eberhardt&lt;/a&gt;&amp;#160;and GAMBIT Postdoctoral Researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#cfernandezvara&quot;&gt;Clara Fernandez-Vara&lt;/a&gt;.&amp;#160;&amp;#160; &lt;br /&gt;&lt;br /&gt;What is the Game of the Week?&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week&lt;/a&gt;. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: Closed World Produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by&amp;#160;James Barrile, Intro Music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#cchia&quot;&gt;Chloe Chia&lt;/a&gt;.&amp;#160;&amp;#160; Play &lt;a href=&quot;http://gambit.mit.edu/loadgame/stranded.php&quot;&gt;Stranded In Singapore&lt;/a&gt;&amp;#160;online for FREE!&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120315030318-2250136635.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 15 Mar 2012 07:03:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/stranded-in-singapore-game-of-the-week-episode-4-10516/</guid>
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                         	<title><![CDATA[Spacewar! Turns 50 : MIT Celebrates Its Earliest Computer Game, Part 1 of 2, February 10th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10502/</link>
                         	<description><![CDATA[&lt;p&gt;Part 1 of 2...In 1961, Digital Equipment Corporation gave MIT a&amp;#160;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=2&quot;&gt;PDP-1 computer&lt;/a&gt;&amp;#160;and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge Room became the birthplace of&amp;#160;&lt;em&gt;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=4&amp;amp;ss=3&quot;&gt;Spacewar!&lt;/a&gt;&lt;/em&gt;&amp;#160;MIT's first computer game.&lt;em&gt;&amp;#160;&amp;#160;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;On February 10th, 2012 at&amp;#160;&lt;a href=&quot;http://web.mit.edu/museum/&quot;&gt;The MIT Museum&lt;/a&gt;&amp;#160;there was a panel discussion on Spacewar! and the PDP-1 computer produced by the&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT Game Lab&lt;/a&gt;&amp;#160;featuring a member of &quot;Spacewar!'s&quot; original creative team, Martin &quot;Slug&quot; Graetz and members of the&amp;#160;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/&quot;&gt;PDP-1 Restoration Projec&lt;/a&gt;t; Eric Smith and Mike Cheponis. The panel was moderated by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT&lt;/a&gt;'s U.S. Executive Director,&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#ptan&quot;&gt;Philip Tan&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120313133007-3873995387.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 13 Mar 2012 17:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10502/</guid>
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                         	<title><![CDATA[Spacewar! Turns 50 : MIT Celebrates Its Earliest Computer Game, Part 1 of 2, February 10th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10503/</link>
                         	<description><![CDATA[&lt;p&gt;Part 2 of 2...In 1961, Digital Equipment Corporation gave MIT a &lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=2&quot;&gt;PDP-1 computer&lt;/a&gt; and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge Room became the birthplace of&amp;#160;&lt;em&gt;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=4&amp;amp;ss=3&quot;&gt;Spacewar!&lt;/a&gt;&lt;/em&gt;&amp;#160;MIT's first computer game.&lt;em&gt;&amp;#160;&amp;#160;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;On February 10th, 2012 at &lt;a href=&quot;http://web.mit.edu/museum/&quot;&gt;The MIT Museum&lt;/a&gt; there was a panel discussion on Spacewar! and the PDP-1 computer produced by the &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT Game Lab&lt;/a&gt; featuring a member of &quot;Spacewar!'s&quot; original creative team, Martin &quot;Slug&quot; Graetz and members of the &lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/&quot;&gt;PDP-1 Restoration Projec&lt;/a&gt;t; Eric Smith and Mike Cheponis. The panel was moderated by &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT&lt;/a&gt;'s U.S. Executive Director, &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#ptan&quot;&gt;Philip Tan&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120313133007-728330532.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 13 Mar 2012 17:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10503/</guid>
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                         	<title><![CDATA[Thanks: GAMBIT's Crappy Game Complaining Marathon Raises Over $4,500 For The Boys and Girls Club Cambridge Clubhouse]]></title>                         
                         	<link>http://video.mit.edu/watch/thanks-gambits-crappy-game-complaining-marathon-raises-over-4500-for-the-boys-and-girls-club-cam-10420/</link>
                         	<description><![CDATA[&lt;p&gt;On February 18th, 2012, &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;The Singapore-GAMBIT Game Lab&lt;/a&gt; ran their first ever &quot;&lt;a href=&quot;http://cgcmarathon.org/&quot;&gt;Crappy Game Complaining Marathon&lt;/a&gt;&quot; to raise money for &lt;a href=&quot;http://www.kidsclubs.org/events.aspx&quot;&gt;The Boys and Girls Club Cambridge Clubhouse&lt;/a&gt;. &amp;#160;In total we raised over $4,500 to fund programs at the Clubhouse. This &quot;BEST OF&quot; video that features some of the funniest moments of the day was produced as a thanks to all who volunteers&amp;#160;and all who donated that day.&amp;#160; &lt;/p&gt;
&lt;p&gt;You can still donate at the &amp;#160;&lt;a href=&quot;http://cgcmarathon.org/&quot;&gt;Crappy Game Complaining Marathon&lt;/a&gt;&amp;#160;website. &lt;/p&gt;
&lt;p&gt;Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, edited by James Barrile. &amp;#160;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120308133009-338605296.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 08 Mar 2012 18:30:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/thanks-gambits-crappy-game-complaining-marathon-raises-over-4500-for-the-boys-and-girls-club-cam-10420/</guid>
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                         	<title><![CDATA[THE SNOWFIELD: Game Of The Week Podcase: Episode 3]]></title>                         
                         	<link>http://video.mit.edu/watch/the-snowfield-game-of-the-week-podcase-episode-3-10262/</link>
                         	<description><![CDATA[The 2012 GAMBIT Game of the Week Podcast 3]]></description>                         
                         	                         
                        	<pubDate>Thu, 01 Mar 2012 18:30:06 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/the-snowfield-game-of-the-week-podcase-episode-3-10262/</guid>
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                         	<title><![CDATA[ROBOTANY: Game Of The Week: Episode 2]]></title>                         
                         	<link>http://video.mit.edu/watch/robotany-game-of-the-week-episode-2-10200/</link>
                         	<description><![CDATA[The 2012 Game of the Week Podcast 2: ROBOTANY featuring GAMBIT Game Lab Technical Director, Andrew Grant and GAMBIT Researcher Jason Begy.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120218030306-4187305426.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 18 Feb 2012 08:03:06 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/robotany-game-of-the-week-episode-2-10200/</guid>
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                         	<title><![CDATA[A CLOSED WORLD: GAMBIT Game Of The Week 2012, Episode One]]></title>                         
                         	<link>http://video.mit.edu/watch/a-closed-world-gambit-game-of-the-week-2012-episode-one-10175/</link>
                         	<description><![CDATA[The 2012 Game of the Week Podcast 1: A CLOSED WORLD featuring GAMBIT Audio Director, Abe Stein and GAMBIT Postdoctoral Researcher, Todd Harper.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120216163007-3665227184.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 16 Feb 2012 21:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-closed-world-gambit-game-of-the-week-2012-episode-one-10175/</guid>
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                         	<title><![CDATA[Designing Big Games ]]></title>                         
                         	<link>http://video.mit.edu/watch/designing-big-games-8926/</link>
                         	<description><![CDATA[
        
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135901-9-0_vlyf8839.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 21 Jan 2012 00:16:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/designing-big-games-8926/</guid>
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                         	<title><![CDATA[GAMBIT Game Of Week 2012 Trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-of-week-2012-trailer-8858/</link>
                         	<description><![CDATA[
        &lt;div&gt;
&lt;p&gt;Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post blogs during the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! Video Produced by&amp;nbsp;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrile, Intro Music by&amp;nbsp;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;&amp;nbsp; Check out the series beginning February 20th, 2012 at &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;http://gambit.mit.edu/gotw&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135853-9-1_l7pyeajo.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 05 Jan 2012 18:01:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-of-week-2012-trailer-8858/</guid>
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                         	<title><![CDATA[Civic Media Session: &quot;Civic Games&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/civic-media-session-civic-games-8790/</link>
                         	<description><![CDATA[This session brings together innovative game designers, theorists, and activists in a conversation about the possibilities of and challenges for civic games.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_vjf88aj5.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 15 Dec 2011 13:44:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/civic-media-session-civic-games-8790/</guid>
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                         	<title><![CDATA[Part 12 of the GAMBIT Summer Summit Videos: Jeff Orkin/MIT Media Lab]]></title>                         
                         	<link>http://video.mit.edu/watch/part-12-of-the-gambit-summer-summit-videos-jeff-orkinmit-media-lab-8781/</link>
                         	<description><![CDATA[
        Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote summit and this comes from &lt;a href=&quot;http://web.media.mit.edu/~jorkin/&quot;&gt; Jeff Orkin&lt;/a&gt; of the MIT Media Lab and Cognitive Machines.  His lecture entitled &quot; &quot;Next Generation A.I. &amp;amp; Gameplay: Big Data, Big Opportunities&quot; is the final video of the twelve part series. Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_548tp9hl.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 12 Dec 2011 14:53:53 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-12-of-the-gambit-summer-summit-videos-jeff-orkinmit-media-lab-8781/</guid>
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                         	<title><![CDATA[Part 3 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)]]></title>                         
                         	<link>http://video.mit.edu/watch/part-3-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8780/</link>
                         	<description><![CDATA[
        Part 3 of 3. This &lt;a href=&quot;http://gambit.mit.edu/updates/2011/11/1212011_the_aesthetics_of_game.php&quot;&gt;talk &lt;/a&gt;    which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form   , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions.  Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_pzx6qb41.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 11 Dec 2011 16:47:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-3-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8780/</guid>
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                         	<title><![CDATA[Part 1 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8779/</link>
                         	<description><![CDATA[
        Part 1 of 3. This &lt;a href=&quot;http://gambit.mit.edu/updates/2011/11/1212011_the_aesthetics_of_game.php&quot;&gt;talk &lt;/a&gt;    which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form   , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions.  Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_t2heb433.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 10 Dec 2011 20:12:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8779/</guid>
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                         	<title><![CDATA[Part 2 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8778/</link>
                         	<description><![CDATA[
        Part 2 of 3. This &lt;a href=&quot;http://gambit.mit.edu/updates/2011/11/1212011_the_aesthetics_of_game.php&quot;&gt;talk &lt;/a&gt;    that which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form   , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions.  Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_yn3sdudp.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 10 Dec 2011 20:07:43 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8778/</guid>
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                         	<title><![CDATA[Part 11 of the GAMBIT Summer Summit Videos: GAMBIT Interns Alumni Panel]]></title>                         
                         	<link>http://video.mit.edu/watch/part-11-of-the-gambit-summer-summit-videos-gambit-interns-alumni-panel-8763/</link>
                         	<description><![CDATA[
        Part Eleven of the GAMBIT Summer Summit 2011 Videos:   In this panel discussion, former GAMBIT Interns,&lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#msullivan&quot;&gt;Mark Sullivan&lt;/a&gt;, &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2008.php#sbhat&quot;&gt;Sharat Bhat&lt;/a&gt; and &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gconley&quot;&gt; Genevieve Conley&lt;/a&gt; discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry.  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135846-9-1_vemlclqq.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Dec 2011 01:27:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-11-of-the-gambit-summer-summit-videos-gambit-interns-alumni-panel-8763/</guid>
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                         	<title><![CDATA[Part 10 of the GAMBIT Summer Summit Videos: Jason Haas/Education Arcade]]></title>                         
                         	<link>http://video.mit.edu/watch/part-10-of-the-gambit-summer-summit-videos-jason-haaseducation-arcade-8726/</link>
                         	<description><![CDATA[
        Part Ten of the GAMBIT Summer Summit 2011 Videos:   &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#jhaas&quot;&gt;Jason Haas &lt;/a&gt; from The Education Arcade / MIT Scheller Teacher Education Program gives a talk entitled:  &quot;The More We Know: Inside NBC News' iCue, and Why It Didn't Work&quot;.  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135844-9-1_fu65kgfl.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 28 Nov 2011 17:13:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-10-of-the-gambit-summer-summit-videos-jason-haaseducation-arcade-8726/</guid>
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                         	<title><![CDATA[Global Game Jam @ GAMBIT 2012 trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/global-game-jam--gambit-2012-trailer-8709/</link>
                         	<description><![CDATA[
        &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;The Singapore-MIT GAMBIT Game Lab&lt;/a&gt; is again the host for the &lt;a href=&quot;http://globalgamejam.org/&quot;&gt;Global Game Jam&lt;/a&gt; happening January 27th-29th, 2012.  The Global Game Jam is a cooperative gathering of game developers to encourage experimentation and innovation. Participants will work with current industry professionals and independent game developers to create games of all kinds: digital games for Windows, Mac OS X, and the web; and non-digital games of all types including board, card, and dice games. Other sites around the world will run game jams with similar rules and limitations, as ours with one unique constraint at each site. There are 15 spots reserved for MIT affiliates, which will be given on a first-come, first serve basis.   If you are interested in participating, please fill out the following:   &lt;a href=&quot;http://gambit.mit.edu/ggj2012-iap &quot;&gt;MIT Application for The Global Game Jam&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135843-9-1_bm8djeg4.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 21 Nov 2011 15:52:02 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/global-game-jam--gambit-2012-trailer-8709/</guid>
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                         	<title><![CDATA[Part 9 of the GAMBIT Summer Summit Videos: Konstantin Mitgutsch: &quot;Afterland Revisted&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/part-9-of-the-gambit-summer-summit-videos-konstantin-mitgutsch-afterland-revisted-8708/</link>
                         	<description><![CDATA[
        Part Nine of the GAMBIT Summer Summit 2011 Videos,   &quot;Afterland Revisited. A Theory-Based Game Development Research Circle&quot; is a lecture from GAMBIT Researcher and Summit Organizer  &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt; Konstantin Mitgutsch&lt;/a&gt; about his summer 2010 game, &quot;Afterland&quot;.  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;


      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135843-9-1_45quhn2m.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 21 Nov 2011 15:07:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-9-of-the-gambit-summer-summit-videos-konstantin-mitgutsch-afterland-revisted-8708/</guid>
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                         	<title><![CDATA[Part Seven: GAMBIT Summer Summit 2011 Videos: Nguyen Thi Nhat Ahn/Nanyang Technological University]]></title>                         
                         	<link>http://video.mit.edu/watch/part-seven-gambit-summer-summit-2011-videos-nguyen-thi-nhat-ahnnanyang-technological-university-8513/</link>
                         	<description><![CDATA[
        Part Seven of the GAMBIT Summer Summit 2011 Videos presents a talk from Nguyen Thi Nhat Anh from&lt;a href=&quot;http://www.ntu.edu.sg/&quot;&gt;Nanyang Technological University&lt;/a&gt; .  Her talk is on &quot;Interactive multi-view image segmentation&quot;.  
Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135829-9-1_r8o3ybm9.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 06 Nov 2011 19:02:15 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-seven-gambit-summer-summit-2011-videos-nguyen-thi-nhat-ahnnanyang-technological-university-8513/</guid>
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                         	<title><![CDATA[Part 2 of 2  GAMBIT Presents: What Can the Demoscene Do for You?]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-of-2-gambit-presents-what-can-the-demoscene-do-for-you-8510/</link>
                         	<description><![CDATA[
        Part Two of Two: From Friday Games @ GAMBIT 10/14/68: Tammo &quot;kb&quot; Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on what the demoscene community has done in the past to contribute to his and others' professional development and encourage the formation of new companies, such as game studios.

The demoscene is a computer art subculture active most in Europe which has encouraged students, mid-career IT and computer creative professionals to build and continue to develop their coding, graphic arts, and compositional skills. It has also facilitated networking and mentorship connections. Many members of the scene have also found opportunities within it to cultivate their teamwork and leadership skills. Software development houses, particularly game studios, have also benefited from techniques refined in the scene, such as procedural content generation, and many demosceners work in the games industry.

&lt;a href=&quot;http://gambit.mit.edu/updates/2011/10/friday_games_101411_-_what_can.php&quot;&gt;Official GAMBIT Blog Post&lt;/a&gt;

This talk is sponsored by @party, a Boston area demoparty. Please visit their website at @party-demoscene.net. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135829-9-1_pkktduy2.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 05 Nov 2011 20:48:42 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-of-2-gambit-presents-what-can-the-demoscene-do-for-you-8510/</guid>
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                         	<title><![CDATA[Fox Harrell and the Imagination, Computation, and Expression Lab]]></title>                         
                         	<link>http://video.mit.edu/watch/fox-harrell-and-the-imagination-computation-and-expression-lab-8193/</link>
                         	<description><![CDATA[Professor Fox Harrell discusses his work with the Imagination, Computation, and Expression Lab &amp;#8212; one of serveral research groups within the MIT Comparative Media Studies program.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135807-9-1_c6jd6uev.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 08 Sep 2011 15:49:49 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/fox-harrell-and-the-imagination-computation-and-expression-lab-8193/</guid>
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                         	<title><![CDATA[Blocks + Computing = A new kind of interface]]></title>                         
                         	<link>http://video.mit.edu/watch/blocks-computing-a-new-kind-of-interface-55/</link>
                         	<description><![CDATA[Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125134453-1-993194115001.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 15 Jun 2011 04:00:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/blocks-computing-a-new-kind-of-interface-55/</guid>
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                         	<title><![CDATA[Afterland Trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/afterland-trailer-6134/</link>
                         	<description><![CDATA[&lt;strong&gt;Afterland&lt;/strong&gt; is a side-scrolling 2D platformer that immerses the player in a world out of time. You play as a reclusive forest-dweller with a penchant for collecting. One day, in his wanderings, he discovers an ancient parchment that he can barely decipher, a remnant of the past. Inspired by his discovery, he seeks to fill his house with the fascinating artifacts that have captured his imagination. Can you help him to find fulfillment and inner peace?&lt;br /&gt;&lt;br /&gt; &lt;a href=&quot;http://gambit.mit.edu/loadgame/afterland.php&quot;&gt;Play Afterland Now!&lt;/a&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135535-9-1_ov14o58r.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 09 Sep 2010 14:11:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/afterland-trailer-6134/</guid>
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                         	<title><![CDATA[Games and Civic Engagement]]></title>                         
                         	<link>http://video.mit.edu/watch/games-and-civic-engagement-9262/</link>
                         	<description><![CDATA[Video games could transform the world some day, if only their potential could be fully realized.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120127222159-9-1_9uzalpsb.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 08 Nov 2007 05:00:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/games-and-civic-engagement-9262/</guid>
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