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                  	<title><![CDATA[Recent Videos tagged 'Game design' on MIT Video]]></title>
                  	<link>http://video.mit.edu/tagged/game-design/</link>
                  	<description></description>
                  	<language>en-us</language>
                  	<pubDate>Wed, 10 Apr 2013 14:15:51 GMT</pubDate>
                  	<lastBuildDate>Sat, 18 May 2013 06:13:05 EDT</lastBuildDate>					
					                    	
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                         	<title><![CDATA[A game to map the brain: Amy Robinson at TEDxNijmegen 2013]]></title>                         
                         	<link>http://video.mit.edu/watch/a-game-to-map-the-brain-amy-robinson-at-tedxnijmegen-2013-14288/</link>
                         	<description><![CDATA[Amy Robinson is a research affiliate in MIT's Department of Brain and Cognitive Sciences.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130410102505.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 10 Apr 2013 14:15:51 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-game-to-map-the-brain-amy-robinson-at-tedxnijmegen-2013-14288/</guid>
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                         	<title><![CDATA[OpenCourseWare at NMHS]]></title>                         
                         	<link>http://video.mit.edu/watch/opencourseware-at-nmhs-14245/</link>
                         	<description><![CDATA[New Milford (N.J.) High School students explain how they used MIT OpenCourseWare to learn how to code and create games.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130402141438.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 02 Apr 2013 18:08:42 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/opencourseware-at-nmhs-14245/</guid>
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                         	<title><![CDATA[BattleCode 2013 Finals]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-finals-13672/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded Feb. 2, 2013&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130207163559-4123985015.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 07 Feb 2013 21:35:59 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-finals-13672/</guid>
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                         	<title><![CDATA[BattleCode 2013, Day 8]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-8-13624/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded Jan. 17, 2013&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130125030522-942098222.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 25 Jan 2013 08:05:22 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-8-13624/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 5]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-5-13585/</link>
                         	<description><![CDATA[
        &lt;p&gt;Recorded 1/11/13&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130119030435-2343712566.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 19 Jan 2013 08:04:36 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-5-13585/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 7]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-7-13586/</link>
                         	<description><![CDATA[
        &lt;p&gt;Recorded 1/15/13&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130119030436-3393935719.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 19 Jan 2013 08:04:36 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-7-13586/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 4]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-4-13584/</link>
                         	<description><![CDATA[
        &lt;p&gt;Recorded 1/10/13&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130119030435-1819701756.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 19 Jan 2013 08:04:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-4-13584/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 3]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-3-13546/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded 1/9/13&lt;/p&gt;]]></description>                         
                         	                         
                        	<pubDate>Sat, 12 Jan 2013 08:06:03 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-3-13546/</guid>
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                         	<title><![CDATA[BattleCode 2013 Day 1]]></title>                         
                         	<link>http://video.mit.edu/watch/battlecode-2013-day-1-13544/</link>
                         	<description><![CDATA[&lt;p&gt;Recorded 1/7/13&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20130112030602-2252829611.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 12 Jan 2013 08:06:02 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlecode-2013-day-1-13544/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part One: Introduction to the MIT Game Lab Past and Future]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-one-introduction-to-the-mit-game-lab-past-and-future-12940/</link>
                         	<description><![CDATA[
        &lt;div class=&quot;page&quot; title=&quot;Page 4&quot;&gt;
&lt;div class=&quot;layoutArea&quot;&gt;
&lt;div class=&quot;column&quot;&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;Part One: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.&lt;/span&gt;A lecture about the past, present, and future of the MIT Game Lab. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Part One is the introduction of the symposium featuring a discussion between Henry Jenkins, the USC&amp;nbsp;&lt;/span&gt;Provost&amp;rsquo;s Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. &amp;nbsp;William Uricchio the Director of the MIT Comparative Media Studies Program and MIT Game Lab Creative Director Philip Tan. &amp;nbsp;Video Produced by Generoso Fierro, Edited by Garrett Beazley. &lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030529-1719247031.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:29 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-one-introduction-to-the-mit-game-lab-past-and-future-12940/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Five: Panel-Meaningful R&amp;amp;D Partners]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-five-panel-meaningful-raampd-partners-12936/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Five: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Five is a panel entitled &quot;Meaningful R&amp;amp;D Partners&quot;, a conversation about&amp;nbsp;the potential for collaboration between games research and various industries. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator Philip Tan, the Creative Director of the MIT Game Lab. &amp;nbsp;Panelists; Eitan Glinert,&amp;nbsp;the founder and Creative Director of Fire Hose Games. He is also an alumni of the Singapore-MIT GAMBIT Game Lab and the Education Arcade. His research interest is in games accessibility.&amp;nbsp;Eric Klopfer, &amp;nbsp;the Director of the MIT Teacher Education Program and the Scheller Career Development Professor of Science Education and Educational Technology at MIT. &amp;nbsp;And Jenna Young, who&amp;nbsp;spent most of her career in advertising, and is now at Weber Shandwick, one of the world&amp;rsquo;s leading PR firms.&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-1438810586.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-five-panel-meaningful-raampd-partners-12936/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Four: Panel-Games For Learning]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-four-panel-games-for-learning-12937/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Four: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Four is a&amp;nbsp;panel entitled &quot;Games For Leaning&quot; a discussion about games and their role in education and learning. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator: Scott Nicholson&amp;nbsp;an Associate Professor at the School of Information Studies&amp;nbsp;at Syracuse University and recently completed a year as a visiting scholar at the Singapore-MIT GAMBIT Game Lab. &amp;nbsp;Panelists;&amp;nbsp;Scot Osterweil, the Creative Director of the MIT Education Arcade and a research director in the Comparative Media Studies Program.&amp;nbsp;Konstantin Mitgutsch,&amp;nbsp;a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. &amp;nbsp;And&amp;nbsp;Shula Ponet,&amp;nbsp;a Brooklyn based interactive designer with a background in psychology and education.&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-1084264688.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-four-panel-games-for-learning-12937/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Seven: Closing Keynote from Sebastian Seung]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-seven-closing-keynote-from-sebastian-seung-12934/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Seven of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Seven is the closing keynote from Sebastian Seung, a&amp;nbsp;Professor of Computational Neuroscience at the&amp;nbsp;Massachusetts Institute of Technology, and External Member of the Max Planck Society. He received his Ph.D. in Theoretical Physics from Harvard University, and formerly worked at Bell Laboratories. His laboratory at MIT is inventing technologies for finding connectomes, maps of connections between the brain's neurons. His&amp;nbsp;goals are to understand perception, see the material basis of memory, and search&amp;nbsp;for connectopathies, hypothetical &quot;miswirings&quot; of the brain associated with psychiatric disorders. His popular science book Connectome: How the Brain's Wiring Makes Us Who We Are was recently hailed in the Wall Street Journal by Daniel Levitin as&amp;nbsp;&quot;the best lay book on brain science I've ever read.&quot;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-2590802328.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-seven-closing-keynote-from-sebastian-seung-12934/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Six: Panel-Positive Game Lab Impact]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-six-panel-positive-game-lab-impact-12935/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Six of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Six is a panel entitled &quot;Positive Game Lab Impact&quot;, a&amp;nbsp;discussion about collaborations with the MIT Game Lab and how these projects were developed. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator Charles Pratt, who&amp;nbsp;has been a freelance game designer since he graduated from NYU&amp;rsquo;s Interactive Telecommunications Program (ITP) in 2007. He&amp;rsquo;s worked on projects for companies as varied as Adult Swim, Footlocker, and the British government. &amp;nbsp;Panelists;&amp;nbsp;Marc Check,&amp;nbsp;the Director of Information and Interactive Technology at the Museum of Science in Boston where he directs a team of over 20 technology professionals in both classic infrastructure and interactive technologies.&amp;nbsp;&amp;nbsp;Celia Pearce, a&amp;nbsp;game designer, author, researcher, teacher, curator and artist specializing in multiplayer gaming and virtual worlds; independent, art and alternative game genres; as well as games and gender. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. And Christopher Weaver, an adviser to both government and industry, he is a technology&amp;nbsp;columnist for Edge Magazine and holds patents in interactive media and broadband communications dealing with seminal telecommunications engineering. He currently teaches in the CMS program and is the Industry Liaison for the MIT Game Lab.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-3033346496.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-six-panel-positive-game-lab-impact-12935/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Three: Panel-Applied Game Research: Players, Design, and Technology]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-three-panel-applied-game-research-players-design-and-technology-12938/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Three: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Three is a panel entitled &quot;Applied Game Research: Players, Design, and Technology&quot;, a&amp;nbsp;discussion of current directions of research in games. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator: Clara Ferna?ndez-Vara,&amp;nbsp;a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab, Panelists;&amp;nbsp;Mia Consalvo,&amp;nbsp;an Associate Professor in Communication Studies at Concordia University. Jeff Orkin,&amp;nbsp;a game developer, AI researcher, and PhD candidate in Professor Deb Roy&amp;rsquo;s Cognitive Machines Group at the MIT Media Lab.&amp;nbsp;&amp;nbsp;Doris Rusch&amp;nbsp;is a game designer, researcher, and play aficionado and hold&amp;nbsp;a position as Assistant Professor for Game Design at DePaul University in Chicago. TL Taylor is an Associate Professor in Comparative Media Studies at MIT and currently a Visiting Researcher with the Social Media Collective at Microsoft Research New England.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-878613609.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-three-panel-applied-game-research-players-design-and-technology-12938/</guid>
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                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Two: Opening Keynote from Peter Molyneux]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-two-opening-keynote-from-peter-molyneux-12939/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Two of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.&lt;/p&gt;
&lt;p&gt;Part Two features the opening keynote by Peter Molyneux, the creator of Dungeon Keeper, Populous, Black &amp;amp; White, Theme Park, and the Fable series, Peter Molyneux is the founder of the new UK studio, 22Cans, where he currently designs and works. &amp;nbsp;&amp;nbsp;Also the co-founder of Bullfrog Productions and formerly a major games designer at Lionhead Studios and Microsoft, Molyneux is an acclaimed video game designer and programmer; he was inducted into the Academy of Arts and Sciences Hall of Fame in 2004 and received the Lifetime Achievement Award at the Game Developers Choice Awards in 2011.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-3639826639.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-two-opening-keynote-from-peter-molyneux-12939/</guid>
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                         	<title><![CDATA[Welcome to The MIT Game Lab]]></title>                         
                         	<link>http://video.mit.edu/watch/welcome-to-the-mit-game-lab-12363/</link>
                         	<description><![CDATA[Formerly The Singapore-MIT GAMBIT Game Lab, the new MIT Game Lab begins October 1st 2012.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120828031118-183271884.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 28 Aug 2012 07:11:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/welcome-to-the-mit-game-lab-12363/</guid>
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                         	<title><![CDATA[Pt. 2: Friday Games @ GAMBIT: Step Up To The Gayme Bar]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-2-friday-games-gambit-step-up-to-the-gayme-bar-11539/</link>
                         	<description><![CDATA[&lt;p&gt;Part 2 of 2.&amp;#160; 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast&amp;#160;&lt;a href=&quot;http://gaymism.com/gaymebar/archive&quot;&gt;Gayme Bar&lt;/a&gt;, your &quot;weekly dose of gay gaming geekiness.&quot; These two Southern belles grace the world every week with their insightful, snarky, and fabulously funny critiques of games, the game industry, and game culture (amongst many other things) and they were at GAMBIT to talk about their podcast, games, and anything else that comes to mind. &amp;#160;The discussion was moderated by GAMBIT Researcher, Todd Harper.&amp;#160; &lt;/p&gt;
&lt;p&gt;Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;James Barrile&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120529163010-1538470676.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 29 May 2012 20:30:11 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-2-friday-games-gambit-step-up-to-the-gayme-bar-11539/</guid>
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                         	<title><![CDATA[Pt. 1: Friday Games @ GAMBIT: Step Up To The Gayme Bar]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-1-friday-games-gambit-step-up-to-the-gayme-bar-11538/</link>
                         	<description><![CDATA[&lt;p&gt;Part 1 of 2.&amp;#160; 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast&amp;#160;&lt;a href=&quot;http://gaymism.com/gaymebar/archive&quot;&gt;Gayme Bar&lt;/a&gt;, your &quot;weekly dose of gay gaming geekiness.&quot; These two Southern belles grace the world every week with their insightful, snarky, and fabulously funny critiques of games, the game industry, and game culture (amongst many other things) and they were at GAMBIT to talk about their podcast, games, and anything else that comes to mind. &amp;#160;The discussion was moderated by GAMBIT Researcher, Todd Harper.&amp;#160; &lt;/p&gt;
&lt;p&gt;Video produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;James Barrile&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120529163010-1751110174.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 29 May 2012 20:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-1-friday-games-gambit-step-up-to-the-gayme-bar-11538/</guid>
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                         	<title><![CDATA[Spacewar! Turns 50 : MIT Celebrates Its Earliest Computer Game, Part 1 of 2, February 10th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10502/</link>
                         	<description><![CDATA[&lt;p&gt;Part 1 of 2...In 1961, Digital Equipment Corporation gave MIT a&amp;#160;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=2&quot;&gt;PDP-1 computer&lt;/a&gt;&amp;#160;and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge Room became the birthplace of&amp;#160;&lt;em&gt;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=4&amp;amp;ss=3&quot;&gt;Spacewar!&lt;/a&gt;&lt;/em&gt;&amp;#160;MIT's first computer game.&lt;em&gt;&amp;#160;&amp;#160;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;On February 10th, 2012 at&amp;#160;&lt;a href=&quot;http://web.mit.edu/museum/&quot;&gt;The MIT Museum&lt;/a&gt;&amp;#160;there was a panel discussion on Spacewar! and the PDP-1 computer produced by the&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT Game Lab&lt;/a&gt;&amp;#160;featuring a member of &quot;Spacewar!'s&quot; original creative team, Martin &quot;Slug&quot; Graetz and members of the&amp;#160;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/&quot;&gt;PDP-1 Restoration Projec&lt;/a&gt;t; Eric Smith and Mike Cheponis. The panel was moderated by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT&lt;/a&gt;'s U.S. Executive Director,&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#ptan&quot;&gt;Philip Tan&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120313133007-3873995387.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 13 Mar 2012 17:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10502/</guid>
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                         	<title><![CDATA[Spacewar! Turns 50 : MIT Celebrates Its Earliest Computer Game, Part 1 of 2, February 10th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10503/</link>
                         	<description><![CDATA[&lt;p&gt;Part 2 of 2...In 1961, Digital Equipment Corporation gave MIT a &lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=2&quot;&gt;PDP-1 computer&lt;/a&gt; and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge Room became the birthplace of&amp;#160;&lt;em&gt;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=4&amp;amp;ss=3&quot;&gt;Spacewar!&lt;/a&gt;&lt;/em&gt;&amp;#160;MIT's first computer game.&lt;em&gt;&amp;#160;&amp;#160;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;On February 10th, 2012 at &lt;a href=&quot;http://web.mit.edu/museum/&quot;&gt;The MIT Museum&lt;/a&gt; there was a panel discussion on Spacewar! and the PDP-1 computer produced by the &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT Game Lab&lt;/a&gt; featuring a member of &quot;Spacewar!'s&quot; original creative team, Martin &quot;Slug&quot; Graetz and members of the &lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/&quot;&gt;PDP-1 Restoration Projec&lt;/a&gt;t; Eric Smith and Mike Cheponis. The panel was moderated by &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT&lt;/a&gt;'s U.S. Executive Director, &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#ptan&quot;&gt;Philip Tan&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120313133007-728330532.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 13 Mar 2012 17:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10503/</guid>
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                         	<title><![CDATA[Stressed Chess]]></title>                         
                         	<link>http://video.mit.edu/watch/stressed-chess-53/</link>
                         	<description><![CDATA[Dave Marvit demonstrates a new method for monitoring stress.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125134453-1-993323657001.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 21 Jun 2011 04:00:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/stressed-chess-53/</guid>
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                         	<title><![CDATA[Blocks + Computing = A new kind of interface]]></title>                         
                         	<link>http://video.mit.edu/watch/blocks-computing-a-new-kind-of-interface-55/</link>
                         	<description><![CDATA[Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125134453-1-993194115001.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 15 Jun 2011 04:00:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/blocks-computing-a-new-kind-of-interface-55/</guid>
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