<?xml version="1.0" encoding="UTF-8" ?>	
            <rss version="2.0" xmlns:media="http://search.yahoo.com/mrss/">
               	<channel>
                  	<title><![CDATA[Recent Videos posted to Video games on MIT Video]]></title>
                  	<link>http://video.mit.edu/channel/video-games/</link>
                  	<description></description>
                  	<language>en-us</language>
                  	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                  	<lastBuildDate>Wed, 19 Jun 2013 06:04:19 EDT</lastBuildDate>					
					                    	
                        <item>
                         	<title><![CDATA[Bosnobo: Primate Change - Artificial Intelligence Research]]></title>                         
                         	<link>http://video.mit.edu/watch/bosnobo-primate-change-artificial-intelligence-research-13029/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;In&amp;nbsp;&lt;/span&gt;&lt;strong&gt;Bosnobo: Primate Change&lt;/strong&gt;&lt;span&gt;, your bosnobos are thinking agents capable of learning from each other. Learning can be a random process, or forced by assigning a bosnobo as a teacher. By controlling the learning of your bosnobos and the priority in which they perform behaviors, all sorts of interesting outcomes could emerge, allowing for a wide variety of player strategies.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Play the game at &lt;a href=&quot;http://gambit.mit.edu/bosnobo&quot;&gt;http://gambit.mit.edu/bosnobo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Rizky Medzeva (Product Owner, Researcher), Andrew Grant (Staff Liaison, GAMBIT Technical Director)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Bosnobo: Primate Change was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/span&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-3953311159.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/bosnobo-primate-change-artificial-intelligence-research-13029/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Movers &amp; Shakers - Subversive Multiplayer Research]]></title>                         
                         	<link>http://video.mit.edu/watch/movers-a-shakers-subversive-multiplayer-research-13028/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;&lt;strong&gt;Movers &amp;amp; Shakers&lt;/strong&gt;&lt;span&gt;&amp;nbsp;is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of&lt;/span&gt;&lt;strong&gt;&amp;nbsp;Movers &amp;amp; Shakers&lt;/strong&gt;&lt;span&gt;&amp;nbsp;is to create a meaningful conflict between its players and to facilitate a controversy beyond the screens.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Movers &amp;amp; Shakers is used as a research tool to explore how a social component influences experiences in serious games. In addition subversive game design elements are implemented in the game to foster the players&amp;rsquo; thinking process and to get them out of unquestioned routines. In the game the players are challenged to give up their prior egoistic goals to reach their common goal &amp;ndash; to save the world. In a nutshell, the game shifts from a competitive to a collaborational gameplay &amp;ndash; once the players start communicating.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Download the game for Android Tablets at &lt;a href=&quot;http://gambit.mit.edu/moversandshakers&quot;&gt;http://gambit.mit.edu/moversandshakers&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Konstantin Mitgutsch (Product Owner, Researcher), Akash Thakkar (Audio Designer)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Movers &amp;amp; Shakers was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/span&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-2587100479.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/movers-a-shakers-subversive-multiplayer-research-13028/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Phantomation - Animation UI Research]]></title>                         
                         	<link>http://video.mit.edu/watch/phantomation-animation-ui-research-13030/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;&lt;strong&gt;Phantomation&lt;/strong&gt; sets out to teach players how to use animation tools in the animation program Play Sketch. Play Sketch is an animation tool that allows the user to create quick, simple animations. It also introduces a new animation feature called real time, which allows the user to record animations demonstratively without having to manually set keyframes. Throughout the sixteen levels of the game, you will learn different animation techniques such as key framing and real time animation in order to possess objects. In the main levels,it is entirely up to the player whether they animate with key frames or real time animation techniques based on their preferences. The research from this game will answer if these new animation techniques make animation more accessible and easier to learn.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Play the game at &lt;a href=&quot;http://gambit.mit.edu/phantomation&quot;&gt;http://gambit.mit.edu/phantomation&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Abe Stein (Staff Liaison, GAMBIT Audio Director), Lex Johnson (Lead QA)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Phantomation was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/span&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-2278231592.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/phantomation-animation-ui-research-13030/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[The Last Symphony - Game Design Research]]></title>                         
                         	<link>http://video.mit.edu/watch/the-last-symphony-game-design-research-13027/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;span&gt;The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. Collection of objects in The Last Symphony is not only directly tied to the player's goal, but also reveals the story through that process.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Play the game at &lt;a href=&quot;http://gambit.mit.edu/thelastsymphony&quot;&gt;http://gambit.mit.edu/thelastsymphony&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Video by Steven Schirra&lt;/p&gt;
&lt;p&gt;Interviews: Clara Fern&amp;aacute;ndez-Vara (Product Owner, Researcher), Richard Gould (Composter &amp;amp; Sound Designer)&lt;/p&gt;
&lt;p&gt;The Last Symphony was one of 7 games made at the MIT Game Lab during the Singapore-MIT GAMBIT Game Lab Summer 2012 program. These games were made for researchers over the course of 9 weeks by student interns.&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121105030619-2623096754.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Nov 2012 08:06:19 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/the-last-symphony-game-design-research-13027/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part One: Introduction to the MIT Game Lab Past and Future]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-one-introduction-to-the-mit-game-lab-past-and-future-12940/</link>
                         	<description><![CDATA[
        &lt;div class=&quot;page&quot; title=&quot;Page 4&quot;&gt;
&lt;div class=&quot;layoutArea&quot;&gt;
&lt;div class=&quot;column&quot;&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;Part One: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;&lt;span&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.&lt;/span&gt;A lecture about the past, present, and future of the MIT Game Lab. &amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Part One is the introduction of the symposium featuring a discussion between Henry Jenkins, the USC&amp;nbsp;&lt;/span&gt;Provost&amp;rsquo;s Professor of Communication, Journalism, and Cinematic Arts at the University of Southern California. &amp;nbsp;William Uricchio the Director of the MIT Comparative Media Studies Program and MIT Game Lab Creative Director Philip Tan. &amp;nbsp;Video Produced by Generoso Fierro, Edited by Garrett Beazley. &lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030529-1719247031.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:29 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-one-introduction-to-the-mit-game-lab-past-and-future-12940/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Five: Panel-Meaningful R&amp;amp;D Partners]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-five-panel-meaningful-raampd-partners-12936/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Five: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Five is a panel entitled &quot;Meaningful R&amp;amp;D Partners&quot;, a conversation about&amp;nbsp;the potential for collaboration between games research and various industries. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator Philip Tan, the Creative Director of the MIT Game Lab. &amp;nbsp;Panelists; Eitan Glinert,&amp;nbsp;the founder and Creative Director of Fire Hose Games. He is also an alumni of the Singapore-MIT GAMBIT Game Lab and the Education Arcade. His research interest is in games accessibility.&amp;nbsp;Eric Klopfer, &amp;nbsp;the Director of the MIT Teacher Education Program and the Scheller Career Development Professor of Science Education and Educational Technology at MIT. &amp;nbsp;And Jenna Young, who&amp;nbsp;spent most of her career in advertising, and is now at Weber Shandwick, one of the world&amp;rsquo;s leading PR firms.&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-1438810586.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-five-panel-meaningful-raampd-partners-12936/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Four: Panel-Games For Learning]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-four-panel-games-for-learning-12937/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Four: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Four is a&amp;nbsp;panel entitled &quot;Games For Leaning&quot; a discussion about games and their role in education and learning. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator: Scott Nicholson&amp;nbsp;an Associate Professor at the School of Information Studies&amp;nbsp;at Syracuse University and recently completed a year as a visiting scholar at the Singapore-MIT GAMBIT Game Lab. &amp;nbsp;Panelists;&amp;nbsp;Scot Osterweil, the Creative Director of the MIT Education Arcade and a research director in the Comparative Media Studies Program.&amp;nbsp;Konstantin Mitgutsch,&amp;nbsp;a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab. &amp;nbsp;And&amp;nbsp;Shula Ponet,&amp;nbsp;a Brooklyn based interactive designer with a background in psychology and education.&amp;nbsp;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-1084264688.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-four-panel-games-for-learning-12937/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Seven: Closing Keynote from Sebastian Seung]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-seven-closing-keynote-from-sebastian-seung-12934/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Seven of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Seven is the closing keynote from Sebastian Seung, a&amp;nbsp;Professor of Computational Neuroscience at the&amp;nbsp;Massachusetts Institute of Technology, and External Member of the Max Planck Society. He received his Ph.D. in Theoretical Physics from Harvard University, and formerly worked at Bell Laboratories. His laboratory at MIT is inventing technologies for finding connectomes, maps of connections between the brain's neurons. His&amp;nbsp;goals are to understand perception, see the material basis of memory, and search&amp;nbsp;for connectopathies, hypothetical &quot;miswirings&quot; of the brain associated with psychiatric disorders. His popular science book Connectome: How the Brain's Wiring Makes Us Who We Are was recently hailed in the Wall Street Journal by Daniel Levitin as&amp;nbsp;&quot;the best lay book on brain science I've ever read.&quot;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-2590802328.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-seven-closing-keynote-from-sebastian-seung-12934/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Six: Panel-Positive Game Lab Impact]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-six-panel-positive-game-lab-impact-12935/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Six of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Six is a panel entitled &quot;Positive Game Lab Impact&quot;, a&amp;nbsp;discussion about collaborations with the MIT Game Lab and how these projects were developed. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator Charles Pratt, who&amp;nbsp;has been a freelance game designer since he graduated from NYU&amp;rsquo;s Interactive Telecommunications Program (ITP) in 2007. He&amp;rsquo;s worked on projects for companies as varied as Adult Swim, Footlocker, and the British government. &amp;nbsp;Panelists;&amp;nbsp;Marc Check,&amp;nbsp;the Director of Information and Interactive Technology at the Museum of Science in Boston where he directs a team of over 20 technology professionals in both classic infrastructure and interactive technologies.&amp;nbsp;&amp;nbsp;Celia Pearce, a&amp;nbsp;game designer, author, researcher, teacher, curator and artist specializing in multiplayer gaming and virtual worlds; independent, art and alternative game genres; as well as games and gender. She currently is Assistant Professor of Digital Media in the School of Literature, Communication and Culture at Georgia Tech, where she also directs the Experimental Game Lab and the Emergent Game Group. And Christopher Weaver, an adviser to both government and industry, he is a technology&amp;nbsp;columnist for Edge Magazine and holds patents in interactive media and broadband communications dealing with seminal telecommunications engineering. He currently teaches in the CMS program and is the Industry Liaison for the MIT Game Lab.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-3033346496.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-six-panel-positive-game-lab-impact-12935/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Three: Panel-Applied Game Research: Players, Design, and Technology]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-three-panel-applied-game-research-players-design-and-technology-12938/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Three: The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . &amp;nbsp;Part Three is a panel entitled &quot;Applied Game Research: Players, Design, and Technology&quot;, a&amp;nbsp;discussion of current directions of research in games. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;The panel features moderator: Clara Ferna?ndez-Vara,&amp;nbsp;a Postdoctoral Researcher at the Singapore-MIT GAMBIT Game Lab, Panelists;&amp;nbsp;Mia Consalvo,&amp;nbsp;an Associate Professor in Communication Studies at Concordia University. Jeff Orkin,&amp;nbsp;a game developer, AI researcher, and PhD candidate in Professor Deb Roy&amp;rsquo;s Cognitive Machines Group at the MIT Media Lab.&amp;nbsp;&amp;nbsp;Doris Rusch&amp;nbsp;is a game designer, researcher, and play aficionado and hold&amp;nbsp;a position as Assistant Professor for Game Design at DePaul University in Chicago. TL Taylor is an Associate Professor in Comparative Media Studies at MIT and currently a Visiting Researcher with the Social Media Collective at Microsoft Research New England.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-878613609.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-three-panel-applied-game-research-players-design-and-technology-12938/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[2012 MIT Game Lab Symposium Part Two: Opening Keynote from Peter Molyneux]]></title>                         
                         	<link>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-two-opening-keynote-from-peter-molyneux-12939/</link>
                         	<description><![CDATA[
        &lt;p&gt;Part Two of The 2012 MIT Game Lab Symposium: &quot;Games In Everyday Life and Why That Matters To You&quot;&lt;/p&gt;
&lt;p&gt;An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.&lt;/p&gt;
&lt;p&gt;Part Two features the opening keynote by Peter Molyneux, the creator of Dungeon Keeper, Populous, Black &amp;amp; White, Theme Park, and the Fable series, Peter Molyneux is the founder of the new UK studio, 22Cans, where he currently designs and works. &amp;nbsp;&amp;nbsp;Also the co-founder of Bullfrog Productions and formerly a major games designer at Lionhead Studios and Microsoft, Molyneux is an acclaimed video game designer and programmer; he was inducted into the Academy of Arts and Sciences Hall of Fame in 2004 and received the Lifetime Achievement Award at the Game Developers Choice Awards in 2011.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Video Produced by Generoso Fierro, Edited by Garrett Beazley.&amp;nbsp;&lt;a href=&quot;http://gamelab.mit.edu&quot;&gt;&amp;nbsp;MIT Game Lab&lt;/a&gt;&lt;/p&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20121023030528-3639826639.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Oct 2012 07:05:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/2012-mit-game-lab-symposium-part-two-opening-keynote-from-peter-molyneux-12939/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Welcome to The MIT Game Lab]]></title>                         
                         	<link>http://video.mit.edu/watch/welcome-to-the-mit-game-lab-12363/</link>
                         	<description><![CDATA[Formerly The Singapore-MIT GAMBIT Game Lab, the new MIT Game Lab begins October 1st 2012.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120828031118-183271884.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 28 Aug 2012 07:11:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/welcome-to-the-mit-game-lab-12363/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Pt. 2: Friday Games @ GAMBIT: Step Up To The Gayme Bar]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-2-friday-games-gambit-step-up-to-the-gayme-bar-11539/</link>
                         	<description><![CDATA[&lt;p&gt;Part 2 of 2.&amp;#160; 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast&amp;#160;&lt;a href=&quot;http://gaymism.com/gaymebar/archive&quot;&gt;Gayme Bar&lt;/a&gt;, your &quot;weekly dose of gay gaming geekiness.&quot; These two Southern belles grace the world every week with their insightful, snarky, and fabulously funny critiques of games, the game industry, and game culture (amongst many other things) and they were at GAMBIT to talk about their podcast, games, and anything else that comes to mind. &amp;#160;The discussion was moderated by GAMBIT Researcher, Todd Harper.&amp;#160; &lt;/p&gt;
&lt;p&gt;Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;James Barrile&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120529163010-1538470676.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 29 May 2012 20:30:11 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-2-friday-games-gambit-step-up-to-the-gayme-bar-11539/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Pt. 1: Friday Games @ GAMBIT: Step Up To The Gayme Bar]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-1-friday-games-gambit-step-up-to-the-gayme-bar-11538/</link>
                         	<description><![CDATA[&lt;p&gt;Part 1 of 2.&amp;#160; 5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast&amp;#160;&lt;a href=&quot;http://gaymism.com/gaymebar/archive&quot;&gt;Gayme Bar&lt;/a&gt;, your &quot;weekly dose of gay gaming geekiness.&quot; These two Southern belles grace the world every week with their insightful, snarky, and fabulously funny critiques of games, the game industry, and game culture (amongst many other things) and they were at GAMBIT to talk about their podcast, games, and anything else that comes to mind. &amp;#160;The discussion was moderated by GAMBIT Researcher, Todd Harper.&amp;#160; &lt;/p&gt;
&lt;p&gt;Video produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;James Barrile&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120529163010-1751110174.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 29 May 2012 20:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-1-friday-games-gambit-step-up-to-the-gayme-bar-11538/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex Schwartz, Owlchemy Labs]]></title>                         
                         	<link>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-alex-schwartz-owlchemy-labs-11304/</link>
                         	<description><![CDATA[&lt;p&gt;On April 23rd, 2012 during&amp;#160;&lt;a href=&quot;http://student.mit.edu/catalog/mCMSa.html#CMS.611&quot;&gt;CMS.611 Creating Video Games,&lt;/a&gt;&amp;#160;&lt;a href=&quot;http://gtproductions.net/blog/&quot;&gt;Alex Schwartz&lt;/a&gt;, Chief Scientist with&amp;#160;&lt;a href=&quot;http://owlchemylabs.com/&quot;&gt;Owlchemy Labs&amp;#160;&lt;/a&gt;lectured on &quot;Things You Do That Aren't &quot;Making Great Games&quot; In Order To &quot;Make Great Games&quot;. &amp;#160;CMS.611 Creating Video Games introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Video produced&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by James Barrile. &amp;#160;Check out our games at:&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120509133012-1311938026.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 09 May 2012 17:30:12 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-alex-schwartz-owlchemy-labs-11304/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - Keynote: Quit Playing!]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-keynote-quit-playing-11161/</link>
                         	<description><![CDATA[&lt;p&gt;&lt;span style=&quot;font-size: 12px; font-family: Arial Black; line-height: 20px;&quot;&gt;April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Colleen Macklin,&lt;/span&gt;&lt;em&gt; Associate Professor in the School of Art, Media and Technology &lt;br /&gt;at Parsons The New School for Design and Director of PETLab&lt;/em&gt;&lt;span style=&quot;font-size: 12px; font-family: Arial; line-height: 20px; padding: 0pt 0pt 0pt 30px;&quot;&gt;&lt;br /&gt;&lt;br /&gt;(Just kidding.)&lt;/span&gt; This is not a talk about how much time is wasted playing games when you could be doing something else&amp;#8212;like saving the world. (Although you can&amp;#160; combine the two). Instead, Macklin will talk about how making games could actually be the key to world peace&amp;#8212;or at least offer a deeper understanding of complex problems and what we can do to solve them.&lt;span style=&quot;font-size: 12px; font-family: Arial; line-height: 20px; padding: 0pt 0pt 0pt 30px;&quot;&gt;&lt;br /&gt;&lt;br /&gt;The&lt;/span&gt; only catch? Making games is hard. At times, soul-crushingly hard. Drawing on her vast experiences, Macklin will explain how recent developments in game design curricula, software, and new tools have helped cushion the pain and&amp;#160; complexity of game design&amp;#8212;perhaps even making it fun. She&amp;#8217;ll probe how the rise of indie game design is changing the way games&amp;#8212;and game designers&amp;#8212;are perceived culturally; and how game design is becoming not just an art form, but a one of the liberal arts of the 21st century. This state-of-play talk will link the activities of learning, play and design through a survey of exciting new ideas, projects and products, all from the perspective of an optimistic game designer, educator, and fan of the videogame form. [Recorded April 18, 2012]&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426163012-1873355927.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 20:30:12 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-keynote-quit-playing-11161/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - Game On! How Playful Learning Works]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-game-on-how-playful-learning-works-11153/</link>
                         	<description><![CDATA[April 17, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;/strong&gt;&lt;br /&gt;
&lt;p&gt;Game On! How Playful Learning Works&lt;br /&gt;&lt;br /&gt;Alex Games, Ph.D., Education Design Director, Microsoft&lt;br /&gt;&lt;br /&gt;Kodu, a game-based learning environment is designed to introduce children to &lt;br /&gt;computational thinking and programming, giving them identities as game designers&lt;br /&gt;within online communities. The presentation will discuss the way in which Kodu allows&lt;br /&gt;young learners to use their experience as gamers to explore the key computational&lt;br /&gt;principles, thinking, and activities in computer science and engineering that lie &amp;#8220;under&lt;br /&gt;the hood&amp;#8221; of modern videogames. Alex will present examples of how this model has&lt;br /&gt;been used in the context of after school programs, and the ways in which it promises&lt;br /&gt;to transform the way in which children engage with STEM, by allowing them to use&lt;br /&gt;games as a language that gives meaning and value to concepts that schools tend to&lt;br /&gt;present in academic and decontextualized ways.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-1715000644.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-game-on-how-playful-learning-works-11153/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - Games Are Not Good For You: So Why Are We Here?]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-games-are-not-good-for-you-so-why-are-we-here-11156/</link>
                         	<description><![CDATA[April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;Games Are Not Good For You: So Why Are We Here?&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
&lt;p&gt;Eric Zimmerman, Game Designer&lt;br /&gt;&lt;br /&gt;Eric has some bones to pick with you. In what promises to be a lively session,&lt;br /&gt;he takes on some of the cherished assumptions surrounding games and learning, &lt;br /&gt;leveraging his well-earned reputation as designer, scholar, and professional agitator. &lt;br /&gt;Expect to hear new ideas about the way learning instrumentalizes games, why &lt;br /&gt;education should not be a service industry, and how happiness is not all it is cracked &lt;br /&gt;up to be. Make sure to bring your own strong opinions. There will be plenty of time for &lt;br /&gt;discussion and debate with the audience as well.&lt;/p&gt;
&lt;strong&gt;&amp;#160;&lt;/strong&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-2730732872.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-games-are-not-good-for-you-so-why-are-we-here-11156/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - Keynote: The State of Play]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-keynote-the-state-of-play-11151/</link>
                         	<description><![CDATA[&lt;p&gt;April 17, 2012 &lt;br /&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;br /&gt;Keynote: The State of Play&lt;br /&gt;&lt;br /&gt;Rex Ishibashi, CEO, Callaway Digital Arts&lt;/p&gt;
&lt;p&gt;Rex&amp;#8217;s entrepreneurial career reflects his&amp;#160;passion for media, entertainment and technology. He has held various roles at Electronic Arts during two tenures at the company, including leading &lt;br /&gt;Business &amp;amp; Corporate Development, co-founding EA.com in the late-90s, and serving as President of EA Japan. Rex was most recently CEO of Ohai,&amp;#160;a next-gen social games company founded out of Sony Online Entertainment and EA. He was&amp;#160;also part of the early executive teams at Wired (acquired by CondeNast), Kontiki (acquired by&amp;#160;VeriSign), Motricity Mobile (IPO in 2010) and the founder of Originator Media. Rex has advised&amp;#160;a number of ventures including Elevation Partners, SecondLife, Chow/Chowhound (acquired by&amp;#160;CBS Interactive), Matrix Memory (acquired by SanDisk), Blurb and MOG.&amp;#160;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-538145169.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-keynote-the-state-of-play-11151/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - Live! From Cambridge, MA. It's Tuesday Morning!]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-live-from-cambridge-ma-its-tuesday-morning-11154/</link>
                         	<description><![CDATA[&lt;p&gt;April 17, 2012 &lt;br /&gt;&lt;strong&gt;Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Live! From Cambridge, MA. It&amp;#8217;s Tuesday Morning!&lt;br /&gt;&lt;br /&gt;Carla Seal-Wanner, Director of Education and Curriculum, and Harold Moss,&lt;br /&gt;Creative Director, FlickerLab &lt;br /&gt;&lt;br /&gt;Twenty-first century kids need to acquire sophisticated visual literacy skills to &lt;br /&gt;participate fully as global citizens. FlickerLab, an educational content studio, &lt;br /&gt;is bringing those skills home with its new video-studio-in-a-box. Using revolutionary &lt;br /&gt;live-production technology, FlickerStudio lets users create and broadcast an entire HD production in real-time&amp;#8212;including the control of cameras, lights, sound, graphics, live&lt;br /&gt;animated characters, and game elements. Watch a presentation come to life when &lt;br /&gt;FlickerStudio debuts at the 2012 Sandbox Summit.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-3123089617.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-live-from-cambridge-ma-its-tuesday-morning-11154/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - New Research on Kids and Mobile]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-new-research-on-kids-and-mobile-11155/</link>
                         	<description><![CDATA[April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;New Research on Kids and Mobile&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
&lt;p&gt;Jane Gould, Senior Vice President, Consumer Insights, Nickelodeon/MTVN Kids&lt;br /&gt;and Family Group Research&lt;/p&gt;
&lt;strong&gt;&amp;#160;&lt;/strong&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-1553204986.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-new-research-on-kids-and-mobile-11155/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - The Kids are All Right: Research from the Field]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-the-kids-are-all-right-research-from-the-field-11152/</link>
                         	<description><![CDATA[April 17, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;Trend Report:&amp;#160;The Kids are All Right: Research from the Field
&lt;p&gt;Allison Arling, Senior Director of Strategic Innovation, The Intelligence Group&lt;br /&gt;&lt;br /&gt;Who are Gen Y and Gen Z? And what do they know that we don&amp;#8217;t know? Using&lt;br /&gt;research from their latest Cassandra report, Allison Arling will take us into the minds&lt;br /&gt;and modes of the next generations. Not only will we learn who these new young&lt;br /&gt;consumers are, but IG will look at current trends in context to explain why they place&lt;br /&gt;value on use rather than ownership, how they&amp;#8217;ve developed a digital Sixth Sense and&lt;br /&gt;what their expectations of digital to physical integration means to anyone making &lt;br /&gt;products for them. If you thought your teenage years were tough, you haven&amp;#8217;t heard &lt;br /&gt;anything yet.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-2746038944.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-the-kids-are-all-right-research-from-the-field-11152/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sandbox Summit - The New Art of Gaming]]></title>                         
                         	<link>http://video.mit.edu/watch/sandbox-summit-the-new-art-of-gaming-11157/</link>
                         	<description><![CDATA[April 18, 2012&amp;#160;&lt;br /&gt;&lt;strong&gt;&lt;strong&gt;Sandbox Summit -&amp;#160;Going Mobile/Going Global: Tracking the anywhere/everywhere state of play&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;&lt;br /&gt;The New Art of Gaming&amp;#160;&lt;strong&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/strong&gt;
&lt;p&gt;Heather Chaplin, Assistant Professor of Journalism, The New School, and Author &lt;br /&gt;&lt;br /&gt;From her perspective as the co-author of Smartbomb: The Quest for Art,&lt;br /&gt;Entertainment, and Big Bucks in the Videogame Revolution, and as a journalist &lt;br /&gt;covering tech issues, Heather will discuss what new developments we should look &lt;br /&gt;for in the game biz. Fasten your seatbelts.&lt;/p&gt;
&lt;strong&gt;&amp;#160;&lt;/strong&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120426133010-1665469180.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 26 Apr 2012 17:30:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sandbox-summit-the-new-art-of-gaming-11157/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Dan Krikorian, Harmonix Music Systems]]></title>                         
                         	<link>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-dan-krikorian-harmonix-music-systems-11131/</link>
                         	<description><![CDATA[&lt;p&gt;On April 12th, 2012 during &lt;a href=&quot;http://student.mit.edu/catalog/mCMSa.html#CMS.611&quot;&gt;CMS.611 Creating Video Games,&lt;/a&gt; &lt;a href=&quot;http://www.imdb.com/name/nm1596148/&quot;&gt;Dan Krikorian&lt;/a&gt;, Quality Assurance Manager with Cambridge-based &lt;a href=&quot;http://www.harmonixmusic.com/&quot;&gt;Harmonix Music Systems&lt;/a&gt; lectured on &quot;Communication In Large Groups&quot;. &amp;#160;CMS.611 Creating Video Games introduces students to the complexities of working in small, multidisciplinary teams to develop video games. Covers creative design and production methods, stressing design iteration and regular testing across all aspects of game development (design, visual arts, music, fiction, and programming). Video produced &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;. &amp;#160;Edited by James Barrile. &amp;#160;Check out our games at: &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;Singapore-MIT GAMBIT Game Lab&lt;/a&gt;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120423133011-1227198277.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 23 Apr 2012 17:30:11 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-gambit-class-cms611-creating-video-games-lecturer-dan-krikorian-harmonix-music-systems-11131/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Making Games At MIT: A Panel Discussion: February 24th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/making-games-at-mit-a-panel-discussion-february-24th-2012-10643/</link>
                         	<description><![CDATA[Watch and learn about some of the research projects going on at MIT, where games are being created and opportunities for undergraduates to get involved as a game designer or tester!]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120327123730-1636456880.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 27 Mar 2012 16:37:30 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/making-games-at-mit-a-panel-discussion-february-24th-2012-10643/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[SQUEEZICKS: Game Of The Week: Episode 6]]></title>                         
                         	<link>http://video.mit.edu/watch/squeezicks-game-of-the-week-episode-6-10630/</link>
                         	<description><![CDATA[&lt;p&gt;The 2012 Game of the Week Podcast 6: &lt;a href=&quot;http://gambit.mit.edu/loadgame/squeezicks.php&quot;&gt;SQUEEZICKS&lt;/a&gt;&amp;#160;features GAMBIT Interaction Design Director &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#mnorton&quot;&gt;Marleigh Norton&lt;/a&gt;.&amp;#160; &amp;#160;&lt;br /&gt;&lt;br /&gt;What is the Game of the Week?&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week&lt;/a&gt;. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: Squeezicks Game Of The Week Video Produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by&amp;#160;James Barrile, Intro Music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#lyin&quot;&gt;Lim Mei Yin&lt;/a&gt;.&amp;#160;&amp;#160; Play &lt;a href=&quot;http://gambit.mit.edu/loadgame/squeezicks.php&quot;&gt;SQUEEZICKS&lt;/a&gt;&amp;#160;online for FREE!&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120323163008-57730605.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 23 Mar 2012 20:30:08 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/squeezicks-game-of-the-week-episode-6-10630/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 1 of 2: CMS.616J Social and Cultural Facets of Digital Games with Day (9), Alex Garfield and Cara LaForge]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10603/</link>
                         	<description><![CDATA[&lt;p&gt;A GAMBIT Class:&lt;br /&gt;CMS.616J Social and Cultural Facets of Digital Games&lt;br /&gt;March 1st, 2012&lt;br /&gt;&lt;br /&gt;Part 1 of 2. &amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt; and &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt; had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic was about the rise of e-sports, with a specific focus on Major League Gaming and Starcraft 2 as examples. Our guests were three important foundational figures in the development of Starcraft 2 sports culture, and thus their insights were provocative and really interesting.&lt;/p&gt;
&lt;p&gt;The first guest is probably the best known of the three, &lt;a href=&quot;http://day9.tv/&quot;&gt;Sean Plott aka Day[9]&lt;/a&gt;. Sean is a former Starcraft champion, and a current internet sensation as a commentator and personality covering Starcraft competitions with his daily video podcast at Day[9].tv. It is no surprise that Sean enjoys the success he has earned, he is an exceptionally bright, and wickedly funny guy, and his loud personality, to invoke the egregiously overused metaphor, leaps off the screen.&lt;/p&gt;
&lt;p&gt;The second guest was Alex Garfield. From a &amp;#8220;traditional&amp;#8221; sports perspective Alex is the entrepreneurial equivalent of an entire front office. He assumes the responsibilities of a President, CEO, General Manager, Coach, and more for one of the most successful e-sports teams, the Evil Geniuses. Beyond simply doing a lot of work, Alex should be credited with playing a foundational role in shaping how an e-sport team could be structured, not only competitively, but financially. Alex is a fan of so-called &amp;#8220;traditional&amp;#8221; sports, and I think in our conversations with him it was obvious how he was applying knowledge and experience in that domain to development of an e-sport team.&lt;/p&gt;
&lt;p&gt;Their final guest was Cara LaForge, and I think it would be safe to describe her as a kind of mastermind behind the scenes at Day[9] TV. A former entertainment lawyer, they could tell right off the bat (ugh, puns) that Cara was looking at the emergent e-sport phenomenon with the eye of a media savvy businessperson recognizing that e-sports are operation on so many levels of entertainment innovation, and that riding the crest of the wave is a kind of risky, but exciting area to work. We spoke at length about the growing pains in professional sports as they transitioned between media forms, from newsprint, to radio, to television, and now into so-called &amp;#8220;new media.&amp;#8221; (video description written by Abe Stein and Konstantin Mitgutsch). Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrile&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120321030335-2748153593.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 21 Mar 2012 07:03:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10603/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 2 of 2: CMS.616J Social and Cultural Facets of Digital Games with Day (9), Alex Garfield and Cara LaForge]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10602/</link>
                         	<description><![CDATA[&lt;p&gt;A GAMBIT Class:&lt;br /&gt;CMS.616J Social and Cultural Facets of Digital Games&lt;br /&gt;March 1st, 2012&lt;br /&gt;&lt;br /&gt;Part 2 of 2. &amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt;&amp;#160;and&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;&amp;#160;had the great fortune of having three spectacular guests in their sports videogame class a few weeks ago. Their topic was about the rise of e-sports, with a specific focus on Major League Gaming and Starcraft 2 as examples. Our guests were three important foundational figures in the development of Starcraft 2 sports culture, and thus their insights were provocative and really interesting.&lt;/p&gt;
&lt;p&gt;The first guest is probably the best known of the three,&amp;#160;&lt;a href=&quot;http://day9.tv/&quot;&gt;Sean Plott aka Day[9]&lt;/a&gt;. Sean is a former Starcraft champion, and a current internet sensation as a commentator and personality covering Starcraft competitions with his daily video podcast at Day[9].tv. It is no surprise that Sean enjoys the success he has earned, he is an exceptionally bright, and wickedly funny guy, and his loud personality, to invoke the egregiously overused metaphor, leaps off the screen.&lt;/p&gt;
&lt;p&gt;The second guest was Alex Garfield. From a &amp;#8220;traditional&amp;#8221; sports perspective Alex is the entrepreneurial equivalent of an entire front office. He assumes the responsibilities of a President, CEO, General Manager, Coach, and more for one of the most successful e-sports teams, the Evil Geniuses. Beyond simply doing a lot of work, Alex should be credited with playing a foundational role in shaping how an e-sport team could be structured, not only competitively, but financially. Alex is a fan of so-called &amp;#8220;traditional&amp;#8221; sports, and I think in our conversations with him it was obvious how he was applying knowledge and experience in that domain to development of an e-sport team.&lt;/p&gt;
&lt;p&gt;Their final guest was Cara LaForge, and I think it would be safe to describe her as a kind of mastermind behind the scenes at Day[9] TV. A former entertainment lawyer, they could tell right off the bat (ugh, puns) that Cara was looking at the emergent e-sport phenomenon with the eye of a media savvy businessperson recognizing that e-sports are operation on so many levels of entertainment innovation, and that riding the crest of the wave is a kind of risky, but exciting area to work. We spoke at length about the growing pains in professional sports as they transitioned between media forms, from newsprint, to radio, to television, and now into so-called &amp;#8220;new media.&amp;#8221; (video description written by Abe Stein and Konstantin Mitgutsch). Video produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrile&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120321030335-2271470342.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 21 Mar 2012 07:03:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-of-2-cms616j-social-and-cultural-facets-of-digital-games-with-day-9-alex-garfield-and-ca-10602/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[EKSA: Game Of The Week: Episode 5]]></title>                         
                         	<link>http://video.mit.edu/watch/eksa-game-of-the-week-episode-5-10562/</link>
                         	<description><![CDATA[&lt;p&gt;The 2012 Game of the Week Podcast 3:&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/loadgame/eksa.php&quot;&gt;EKSA&lt;/a&gt;&amp;#160;featuring GAMBIT Development Director,&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#sverrilli&quot;&gt;Sara Verrilli&lt;/a&gt;.&amp;#160; What is the Game of the Week?&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week&lt;/a&gt;. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: EKSA Game Of The Week Video Produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by&amp;#160;James Barrile, Intro Music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#mtan&quot;&gt;Mandric Tan&lt;/a&gt;.&amp;#160;&amp;#160; Play&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/loadgame/eksa.php&quot;&gt;Eksa&lt;/a&gt;&amp;#160;online for FREE!&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120319163007-1044749616.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 19 Mar 2012 20:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/eksa-game-of-the-week-episode-5-10562/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[STRANDED IN SINGAPORE: Game Of The Week: Episode 4]]></title>                         
                         	<link>http://video.mit.edu/watch/stranded-in-singapore-game-of-the-week-episode-4-10516/</link>
                         	<description><![CDATA[&lt;p&gt;The 2012 Game of the Week Podcast 3: &lt;a href=&quot;http://gambit.mit.edu/loadgame/stranded.php&quot;&gt;STRANDED IN SINGAPORE&lt;/a&gt;&amp;#160;featuring GAMBIT Studio Manager &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#reberhardt&quot;&gt;Rik Eberhardt&lt;/a&gt;&amp;#160;and GAMBIT Postdoctoral Researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#cfernandezvara&quot;&gt;Clara Fernandez-Vara&lt;/a&gt;.&amp;#160;&amp;#160; &lt;br /&gt;&lt;br /&gt;What is the Game of the Week?&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week&lt;/a&gt;. Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog during that week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! A GOTW 2012 Video: Closed World Produced by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by&amp;#160;James Barrile, Intro Music by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2011.php#cchia&quot;&gt;Chloe Chia&lt;/a&gt;.&amp;#160;&amp;#160; Play &lt;a href=&quot;http://gambit.mit.edu/loadgame/stranded.php&quot;&gt;Stranded In Singapore&lt;/a&gt;&amp;#160;online for FREE!&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120315030318-2250136635.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 15 Mar 2012 07:03:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/stranded-in-singapore-game-of-the-week-episode-4-10516/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Spacewar! Turns 50 : MIT Celebrates Its Earliest Computer Game, Part 1 of 2, February 10th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10502/</link>
                         	<description><![CDATA[&lt;p&gt;Part 1 of 2...In 1961, Digital Equipment Corporation gave MIT a&amp;#160;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=2&quot;&gt;PDP-1 computer&lt;/a&gt;&amp;#160;and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge Room became the birthplace of&amp;#160;&lt;em&gt;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=4&amp;amp;ss=3&quot;&gt;Spacewar!&lt;/a&gt;&lt;/em&gt;&amp;#160;MIT's first computer game.&lt;em&gt;&amp;#160;&amp;#160;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;On February 10th, 2012 at&amp;#160;&lt;a href=&quot;http://web.mit.edu/museum/&quot;&gt;The MIT Museum&lt;/a&gt;&amp;#160;there was a panel discussion on Spacewar! and the PDP-1 computer produced by the&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT Game Lab&lt;/a&gt;&amp;#160;featuring a member of &quot;Spacewar!'s&quot; original creative team, Martin &quot;Slug&quot; Graetz and members of the&amp;#160;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/&quot;&gt;PDP-1 Restoration Projec&lt;/a&gt;t; Eric Smith and Mike Cheponis. The panel was moderated by&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT&lt;/a&gt;'s U.S. Executive Director,&amp;#160;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#ptan&quot;&gt;Philip Tan&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120313133007-3873995387.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 13 Mar 2012 17:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10502/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Spacewar! Turns 50 : MIT Celebrates Its Earliest Computer Game, Part 1 of 2, February 10th, 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10503/</link>
                         	<description><![CDATA[&lt;p&gt;Part 2 of 2...In 1961, Digital Equipment Corporation gave MIT a &lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=2&quot;&gt;PDP-1 computer&lt;/a&gt; and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge Room became the birthplace of&amp;#160;&lt;em&gt;&lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/index.php?f=theme&amp;amp;s=4&amp;amp;ss=3&quot;&gt;Spacewar!&lt;/a&gt;&lt;/em&gt;&amp;#160;MIT's first computer game.&lt;em&gt;&amp;#160;&amp;#160;&lt;br /&gt;&lt;br /&gt;&lt;/em&gt;On February 10th, 2012 at &lt;a href=&quot;http://web.mit.edu/museum/&quot;&gt;The MIT Museum&lt;/a&gt; there was a panel discussion on Spacewar! and the PDP-1 computer produced by the &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT Game Lab&lt;/a&gt; featuring a member of &quot;Spacewar!'s&quot; original creative team, Martin &quot;Slug&quot; Graetz and members of the &lt;a href=&quot;http://pdp-1.computerhistory.org/pdp-1/&quot;&gt;PDP-1 Restoration Projec&lt;/a&gt;t; Eric Smith and Mike Cheponis. The panel was moderated by &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;GAMBIT&lt;/a&gt;'s U.S. Executive Director, &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#ptan&quot;&gt;Philip Tan&lt;/a&gt;.&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120313133007-728330532.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 13 Mar 2012 17:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50mit-celebrates-its-earliest-computer-game-part-1-of-2-february-10th-2012-10503/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Thanks: GAMBIT's Crappy Game Complaining Marathon Raises Over $4,500 For The Boys and Girls Club Cambridge Clubhouse]]></title>                         
                         	<link>http://video.mit.edu/watch/thanks-gambits-crappy-game-complaining-marathon-raises-over-4500-for-the-boys-and-girls-club-cam-10420/</link>
                         	<description><![CDATA[&lt;p&gt;On February 18th, 2012, &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;The Singapore-GAMBIT Game Lab&lt;/a&gt; ran their first ever &quot;&lt;a href=&quot;http://cgcmarathon.org/&quot;&gt;Crappy Game Complaining Marathon&lt;/a&gt;&quot; to raise money for &lt;a href=&quot;http://www.kidsclubs.org/events.aspx&quot;&gt;The Boys and Girls Club Cambridge Clubhouse&lt;/a&gt;. &amp;#160;In total we raised over $4,500 to fund programs at the Clubhouse. This &quot;BEST OF&quot; video that features some of the funniest moments of the day was produced as a thanks to all who volunteers&amp;#160;and all who donated that day.&amp;#160; &lt;/p&gt;
&lt;p&gt;You can still donate at the &amp;#160;&lt;a href=&quot;http://cgcmarathon.org/&quot;&gt;Crappy Game Complaining Marathon&lt;/a&gt;&amp;#160;website. &lt;/p&gt;
&lt;p&gt;Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, edited by James Barrile. &amp;#160;&lt;/p&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120308133009-338605296.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 08 Mar 2012 18:30:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/thanks-gambits-crappy-game-complaining-marathon-raises-over-4500-for-the-boys-and-girls-club-cam-10420/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Battlefield Party: Party On The Battlefield (Team M.I.A.)]]></title>                         
                         	<link>http://video.mit.edu/watch/battlefield-party-party-on-the-battlefield-team-mia-10372/</link>
                         	<description><![CDATA[As Team MIA wraps up their summer creating the &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;Singapore-MIT GAMBIT&lt;/a&gt; Summer 2011 game, &lt;a href=&quot;http://gambit.mit.edu/loadgame/snowfield.php&quot;&gt;THE SNOWFIELD&lt;/a&gt; they decided to break it down a little. &lt;br /&gt;&lt;br /&gt; Video produced by Team MIA]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120307163007-2078593418.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 07 Mar 2012 21:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/battlefield-party-party-on-the-battlefield-team-mia-10372/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[THE SNOWFIELD: Game Of The Week Podcase: Episode 3]]></title>                         
                         	<link>http://video.mit.edu/watch/the-snowfield-game-of-the-week-podcase-episode-3-10262/</link>
                         	<description><![CDATA[The 2012 GAMBIT Game of the Week Podcast 3]]></description>                         
                         	                         
                        	<pubDate>Thu, 01 Mar 2012 18:30:06 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/the-snowfield-game-of-the-week-podcase-episode-3-10262/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[ROBOTANY: Game Of The Week: Episode 2]]></title>                         
                         	<link>http://video.mit.edu/watch/robotany-game-of-the-week-episode-2-10200/</link>
                         	<description><![CDATA[The 2012 Game of the Week Podcast 2: ROBOTANY featuring GAMBIT Game Lab Technical Director, Andrew Grant and GAMBIT Researcher Jason Begy.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120218030306-4187305426.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 18 Feb 2012 08:03:06 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/robotany-game-of-the-week-episode-2-10200/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[A CLOSED WORLD: GAMBIT Game Of The Week 2012, Episode One]]></title>                         
                         	<link>http://video.mit.edu/watch/a-closed-world-gambit-game-of-the-week-2012-episode-one-10175/</link>
                         	<description><![CDATA[The 2012 Game of the Week Podcast 1: A CLOSED WORLD featuring GAMBIT Audio Director, Abe Stein and GAMBIT Postdoctoral Researcher, Todd Harper.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120216163007-3665227184.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 16 Feb 2012 21:30:07 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/a-closed-world-gambit-game-of-the-week-2012-episode-one-10175/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Spacewar! Turns 50: MIT Celebrates Its Earliest Computer Game, Feb 8th and 10th. 2012]]></title>                         
                         	<link>http://video.mit.edu/watch/spacewar-turns-50-mit-celebrates-its-earliest-computer-game-feb-8th-and-10th-2012-10058/</link>
                         	<description><![CDATA[In 1961, Digital Equipment Corporation (DEC) gave MIT a PDP-1 computer and the games began. From discussions about &quot;interesting displays&quot; to new lessons in interactive programming, MIT's Kludge room became the birthplace of Spacewar!&lt;br /&gt;&lt;br /&gt;Celebrate the 50th anniversary of this momentous occasion with two larger-than-life celebrations of this influential game.&lt;br /&gt;&lt;br /&gt;On February 8th, 2012 from 9AM-5PM on the MIT Stata Center's &quot;Student Street&quot; (1st floor) you can play a new iteration of Spacewar! built by the Singapore-MIT GAMBIT Game Lab on a giant mockup of the PDP-1 monitor made especially for the 50th anniversary.&lt;br /&gt;&lt;br /&gt;And at The MIT Museum beginning at 5:00PM on February 10th, 2012, you will have a second chance to play the new iteration of Spacewar! on the specially created giant mockup of the PDP-1 monitor and on the big presentation screen at The MIT Museum. At 6:30PM, GAMBIT's US Executive Director Philip Tan will give a short lecture on the game's development and impact.&lt;br /&gt;&lt;br /&gt;So, join us for these two free special events here coming up on February 8th and 10th here at MIT!&lt;br /&gt;&lt;br /&gt;For additional information on the anniversary, developments, and events, please contact &lt;a href=&quot;mailto:generoso@mit.edu&quot;&gt;Generoso Fierro&lt;/a&gt;
&lt;br /&gt;&lt;br /&gt;
For more information: &lt;a href=&quot;http://gambit.mit.edu/spacewar&quot;&gt;Spacewar! Turns 50&lt;/a&gt;]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120204030238-1786356927.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 04 Feb 2012 08:02:38 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/spacewar-turns-50-mit-celebrates-its-earliest-computer-game-feb-8th-and-10th-2012-10058/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Designing Big Games ]]></title>                         
                         	<link>http://video.mit.edu/watch/designing-big-games-8926/</link>
                         	<description><![CDATA[
        
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135901-9-0_vlyf8839.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 21 Jan 2012 00:16:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/designing-big-games-8926/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Game Of Week 2012 Trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-of-week-2012-trailer-8858/</link>
                         	<description><![CDATA[
        &lt;div&gt;
&lt;p&gt;Beginning February 20th, 2012...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post blogs during the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure! Video Produced by&amp;nbsp;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrile, Intro Music by&amp;nbsp;&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;&amp;nbsp; Check out the series beginning February 20th, 2012 at &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;http://gambit.mit.edu/gotw&lt;/a&gt;&lt;/p&gt;
&lt;/div&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135853-9-1_l7pyeajo.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 05 Jan 2012 18:01:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-of-week-2012-trailer-8858/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 12 of the GAMBIT Summer Summit Videos: Jeff Orkin/MIT Media Lab]]></title>                         
                         	<link>http://video.mit.edu/watch/part-12-of-the-gambit-summer-summit-videos-jeff-orkinmit-media-lab-8781/</link>
                         	<description><![CDATA[
        Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote summit and this comes from &lt;a href=&quot;http://web.media.mit.edu/~jorkin/&quot;&gt; Jeff Orkin&lt;/a&gt; of the MIT Media Lab and Cognitive Machines.  His lecture entitled &quot; &quot;Next Generation A.I. &amp;amp; Gameplay: Big Data, Big Opportunities&quot; is the final video of the twelve part series. Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_548tp9hl.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 12 Dec 2011 14:53:53 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-12-of-the-gambit-summer-summit-videos-jeff-orkinmit-media-lab-8781/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 3 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)]]></title>                         
                         	<link>http://video.mit.edu/watch/part-3-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8780/</link>
                         	<description><![CDATA[
        Part 3 of 3. This &lt;a href=&quot;http://gambit.mit.edu/updates/2011/11/1212011_the_aesthetics_of_game.php&quot;&gt;talk &lt;/a&gt;    which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form   , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions.  Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_pzx6qb41.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 11 Dec 2011 16:47:18 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-3-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8780/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 1 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8779/</link>
                         	<description><![CDATA[
        Part 1 of 3. This &lt;a href=&quot;http://gambit.mit.edu/updates/2011/11/1212011_the_aesthetics_of_game.php&quot;&gt;talk &lt;/a&gt;    which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form   , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions.  Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_t2heb433.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 10 Dec 2011 20:12:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8779/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 2 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8778/</link>
                         	<description><![CDATA[
        Part 2 of 3. This &lt;a href=&quot;http://gambit.mit.edu/updates/2011/11/1212011_the_aesthetics_of_game.php&quot;&gt;talk &lt;/a&gt;    that which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form   , or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer age or a primal, fundamental aesthetic that computers have amplified and brought into focus? The talk examined these and other related questions.  Event hosted by Philip Tan, US Executive Director of the Singapore-MIT GAMBIT Game Lab. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135848-9-1_yn3sdudp.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 10 Dec 2011 20:07:43 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-of-3-games-as-an-aesthetic-form-frank-lantz-nyu-game-center-8778/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 11 of the GAMBIT Summer Summit Videos: GAMBIT Interns Alumni Panel]]></title>                         
                         	<link>http://video.mit.edu/watch/part-11-of-the-gambit-summer-summit-videos-gambit-interns-alumni-panel-8763/</link>
                         	<description><![CDATA[
        Part Eleven of the GAMBIT Summer Summit 2011 Videos:   In this panel discussion, former GAMBIT Interns,&lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#msullivan&quot;&gt;Mark Sullivan&lt;/a&gt;, &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2008.php#sbhat&quot;&gt;Sharat Bhat&lt;/a&gt; and &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gconley&quot;&gt; Genevieve Conley&lt;/a&gt; discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry.  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135846-9-1_vemlclqq.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 05 Dec 2011 01:27:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-11-of-the-gambit-summer-summit-videos-gambit-interns-alumni-panel-8763/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 10 of the GAMBIT Summer Summit Videos: Jason Haas/Education Arcade]]></title>                         
                         	<link>http://video.mit.edu/watch/part-10-of-the-gambit-summer-summit-videos-jason-haaseducation-arcade-8726/</link>
                         	<description><![CDATA[
        Part Ten of the GAMBIT Summer Summit 2011 Videos:   &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#jhaas&quot;&gt;Jason Haas &lt;/a&gt; from The Education Arcade / MIT Scheller Teacher Education Program gives a talk entitled:  &quot;The More We Know: Inside NBC News' iCue, and Why It Didn't Work&quot;.  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135844-9-1_fu65kgfl.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 28 Nov 2011 17:13:28 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-10-of-the-gambit-summer-summit-videos-jason-haaseducation-arcade-8726/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Global Game Jam @ GAMBIT 2012 trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/global-game-jam--gambit-2012-trailer-8709/</link>
                         	<description><![CDATA[
        &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;The Singapore-MIT GAMBIT Game Lab&lt;/a&gt; is again the host for the &lt;a href=&quot;http://globalgamejam.org/&quot;&gt;Global Game Jam&lt;/a&gt; happening January 27th-29th, 2012.  The Global Game Jam is a cooperative gathering of game developers to encourage experimentation and innovation. Participants will work with current industry professionals and independent game developers to create games of all kinds: digital games for Windows, Mac OS X, and the web; and non-digital games of all types including board, card, and dice games. Other sites around the world will run game jams with similar rules and limitations, as ours with one unique constraint at each site. There are 15 spots reserved for MIT affiliates, which will be given on a first-come, first serve basis.   If you are interested in participating, please fill out the following:   &lt;a href=&quot;http://gambit.mit.edu/ggj2012-iap &quot;&gt;MIT Application for The Global Game Jam&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135843-9-1_bm8djeg4.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 21 Nov 2011 15:52:02 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/global-game-jam--gambit-2012-trailer-8709/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 9 of the GAMBIT Summer Summit Videos: Konstantin Mitgutsch: &quot;Afterland Revisted&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/part-9-of-the-gambit-summer-summit-videos-konstantin-mitgutsch-afterland-revisted-8708/</link>
                         	<description><![CDATA[
        Part Nine of the GAMBIT Summer Summit 2011 Videos,   &quot;Afterland Revisited. A Theory-Based Game Development Research Circle&quot; is a lecture from GAMBIT Researcher and Summit Organizer  &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt; Konstantin Mitgutsch&lt;/a&gt; about his summer 2010 game, &quot;Afterland&quot;.  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;


      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135843-9-1_45quhn2m.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 21 Nov 2011 15:07:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-9-of-the-gambit-summer-summit-videos-konstantin-mitgutsch-afterland-revisted-8708/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Eight: GAMBIT Summer Summit 2011 Videos: Shu Ke/Singapore Management University]]></title>                         
                         	<link>http://video.mit.edu/watch/part-eight-gambit-summer-summit-2011-videos-shu-kesingapore-management-university-8590/</link>
                         	<description><![CDATA[
        Part Eight of the GAMBIT Summer Summit 2011 Videos features a talk from &lt;a href=&quot;https://sites.google.com/site/shukehomepage/&quot;&gt;Shu Ke&lt;/a&gt;  from  &lt;a href=&quot;http://www.smu.edu.sg/&quot;&gt;Singapore Management University&lt;/a&gt;  entitled  : &quot;K-Sketch: A simple animation tool used in game design&quot;. 
Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;



      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135835-9-1_tqzoxgnz.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 13 Nov 2011 21:58:43 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-eight-gambit-summer-summit-2011-videos-shu-kesingapore-management-university-8590/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Seven: GAMBIT Summer Summit 2011 Videos: Nguyen Thi Nhat Ahn/Nanyang Technological University]]></title>                         
                         	<link>http://video.mit.edu/watch/part-seven-gambit-summer-summit-2011-videos-nguyen-thi-nhat-ahnnanyang-technological-university-8513/</link>
                         	<description><![CDATA[
        Part Seven of the GAMBIT Summer Summit 2011 Videos presents a talk from Nguyen Thi Nhat Anh from&lt;a href=&quot;http://www.ntu.edu.sg/&quot;&gt;Nanyang Technological University&lt;/a&gt; .  Her talk is on &quot;Interactive multi-view image segmentation&quot;.  
Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135829-9-1_r8o3ybm9.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 06 Nov 2011 19:02:15 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-seven-gambit-summer-summit-2011-videos-nguyen-thi-nhat-ahnnanyang-technological-university-8513/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 1 of 2  GAMBIT Presents: What Can the Demoscene Do for You?]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-of-2-gambit-presents-what-can-the-demoscene-do-for-you-8511/</link>
                         	<description><![CDATA[
        Part One of Two: From Friday Games @ GAMBIT 10/14/11:  &lt;a href=&quot;http:/kebby.org&quot;&gt;Tammo &quot;kb&quot; Hinrichs&lt;/a&gt; is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on what the demoscene community has done in the past to contribute to his and others' professional development and encourage the formation of new companies, such as game studios.

The demoscene is a computer art subculture active most in Europe which has encouraged students, mid-career IT and computer creative professionals to build and continue to develop their coding, graphic arts, and compositional skills. It has also facilitated networking and mentorship connections. Many members of the scene have also found opportunities within it to cultivate their teamwork and leadership skills. Software development houses, particularly game studios, have also benefited from techniques refined in the scene, such as procedural content generation, and many demosceners work in the games industry.

&lt;a href=&quot;http://gambit.mit.edu/updates/2011/10/friday_games_101411_-_what_can.php&quot;&gt;Official GAMBIT Blog Post&lt;/a&gt;

This talk is sponsored by @party, a Boston area demoparty. Please visit their website at @party-demoscene.net. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135829-9-1_pdvuond5.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 05 Nov 2011 21:00:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-of-2-gambit-presents-what-can-the-demoscene-do-for-you-8511/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 2 of 2  GAMBIT Presents: What Can the Demoscene Do for You?]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-of-2-gambit-presents-what-can-the-demoscene-do-for-you-8510/</link>
                         	<description><![CDATA[
        Part Two of Two: From Friday Games @ GAMBIT 10/14/68: Tammo &quot;kb&quot; Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on what the demoscene community has done in the past to contribute to his and others' professional development and encourage the formation of new companies, such as game studios.

The demoscene is a computer art subculture active most in Europe which has encouraged students, mid-career IT and computer creative professionals to build and continue to develop their coding, graphic arts, and compositional skills. It has also facilitated networking and mentorship connections. Many members of the scene have also found opportunities within it to cultivate their teamwork and leadership skills. Software development houses, particularly game studios, have also benefited from techniques refined in the scene, such as procedural content generation, and many demosceners work in the games industry.

&lt;a href=&quot;http://gambit.mit.edu/updates/2011/10/friday_games_101411_-_what_can.php&quot;&gt;Official GAMBIT Blog Post&lt;/a&gt;

This talk is sponsored by @party, a Boston area demoparty. Please visit their website at @party-demoscene.net. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by James Barrille.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135829-9-1_pkktduy2.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 05 Nov 2011 20:48:42 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-of-2-gambit-presents-what-can-the-demoscene-do-for-you-8510/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Six: GAMBIT Summer Summit 2011: Fredo Durand/CSAIL]]></title>                         
                         	<link>http://video.mit.edu/watch/part-six-gambit-summer-summit-2011-fredo-durandcsail-8453/</link>
                         	<description><![CDATA[
        PART SIX:  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.  PART SIX: &lt;a href=&quot;http://people.csail.mit.edu/fredo/&quot;&gt;Fredo Durand&lt;/a&gt; from MIT CSAIL discusses &quot;COMPUTER GRAPHICS RESEARCH&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135826-9-1_5txvzsbv.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 31 Oct 2011 12:56:49 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-six-gambit-summer-summit-2011-fredo-durandcsail-8453/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Summer 2011 Games Trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-summer-2011-games-trailer-8449/</link>
                         	<description><![CDATA[
        This summer the interns at the Singapore-MIT GAMBIT Game Lab created six amazing prototypes!  Here is a little teaser to give you a quick look at what our Summer of 2011 was all about.  Play our games at &lt;a href=&quot;http://gambit.mit.edu/play&quot;&gt;GAMBIT Game Lab&lt;/a&gt; Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;.  Edited by James Barrile.  
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135825-9-1_ia09ozpn.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 28 Oct 2011 19:49:30 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-summer-2011-games-trailer-8449/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Five: GAMBIT Summer Summit 2011: Bai Haoyu/The National University of Singapore ]]></title>                         
                         	<link>http://video.mit.edu/watch/part-five-gambit-summer-summit-2011-bai-haoyuthe-national-university-of-singapore-8401/</link>
                         	<description><![CDATA[
        Part Five:  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.  PART FIVE:  Bai Haoyu, from &lt;a href=&quot;http://www.nus.edu.sg/&quot;&gt;The National University of Singapore&lt;/a&gt;   discusses: &quot;Planning and Decision Making under Uncertainty in Complex Worlds&quot;.   Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135822-9-1_6hc6nd7x.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 24 Oct 2011 14:07:26 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-five-gambit-summer-summit-2011-bai-haoyuthe-national-university-of-singapore-8401/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Four: GAMBIT Summer Summit 2011: Li Zhuoru/The National University of Singapore]]></title>                         
                         	<link>http://video.mit.edu/watch/part-four-gambit-summer-summit-2011-li-zhuoruthe-national-university-of-singapore-8352/</link>
                         	<description><![CDATA[
        Part Four:  Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of fields. Back on July 6th, 2011, we drew back the curtains in the middle of the summer to provide insights into our current game development and research activities during the inaugural GAMBIT Summer Summit.  PART FOUR Is a lecture by Li Zhuoru from The National University of Singapore on &quot;Context-sensitive Markov Decision Processes&quot;.   Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135819-9-1_e5q54e4x.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 17 Oct 2011 00:45:42 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-four-gambit-summer-summit-2011-li-zhuoruthe-national-university-of-singapore-8352/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[From Theory to Design to Research. Seven Steps of the Game Development Circle of &quot;Afterland&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/from-theory-to-design-to-research-seven-steps-of-the-game-development-circle-of-afterland-8190/</link>
                         	<description><![CDATA[
        How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design elements to challenge players' expectations and force them to rethink their conceptual framework. Afterland is an atypical video game, because it is both research-based and grounded on a learning theoretical framework called &quot;recursive learning&quot;. To provide insights into the theoretical background and the application of pedagogical theories to the game design process this video offers a deeper look behind the scenes. The leading researcher Konstantin Mitgutsch and the game director Matthew Weise are reflecting and revisiting the process of developing the development circle of the game. Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135807-9-1_4we03jqq.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 07 Sep 2011 18:32:53 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/from-theory-to-design-to-research-seven-steps-of-the-game-development-circle-of-afterland-8190/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part One: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux]]></title>                         
                         	<link>http://video.mit.edu/watch/part-one-gambit-presents-indies-will-shoot-you-in-the-knees-redux-8109/</link>
                         	<description><![CDATA[
        Part One of Three.  During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at MIT. Coming back from that original panel are Ichiro Lambe (Founder and President of Dejobaan Games, LLC), Scott Macmillan (Founder and President of Macguffin Games), Eitan Glinert (Founder and President of Fire Hose Games) and new to the panel and moderating is Alex Schwartz (Co-Founder of Owlchemy Games).  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135802-9-1_3lt2swvl.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Aug 2011 18:30:17 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-one-gambit-presents-indies-will-shoot-you-in-the-knees-redux-8109/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Two: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux]]></title>                         
                         	<link>http://video.mit.edu/watch/part-two-gambit-presents-indies-will-shoot-you-in-the-knees-redux-8108/</link>
                         	<description><![CDATA[
        Part Two of Three.  During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at MIT. Coming back from that original panel are Ichiro Lambe (Founder and President of Dejobaan Games, LLC), Scott Macmillan (Founder and President of Macguffin Games), Eitan Glinert (Founder and President of Fire Hose Games) and new to the panel and moderating is Alex Schwartz (Co-Founder of Owlchemy Games).  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135802-9-1_3jxxke7f.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Aug 2011 18:18:55 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-two-gambit-presents-indies-will-shoot-you-in-the-knees-redux-8108/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part Three: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux]]></title>                         
                         	<link>http://video.mit.edu/watch/part-three-gambit-presents-indies-will-shoot-you-in-the-knees-redux-8107/</link>
                         	<description><![CDATA[
        Part Three of Three.  During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at MIT. Coming back from that original panel are Ichiro Lambe (Founder and President of Dejobaan Games, LLC), Scott Macmillan (Founder and President of Macguffin Games), Eitan Glinert (Founder and President of Fire Hose Games) and new to the panel and moderating is Alex Schwartz (Co-Founder of Owlchemy Games).  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135802-9-1_4jlc5sq5.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 23 Aug 2011 18:15:23 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-three-gambit-presents-indies-will-shoot-you-in-the-knees-redux-8107/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Singapore-MIT GAMBIT Game Lab Introduction Video 2011]]></title>                         
                         	<link>http://video.mit.edu/watch/singapore-mit-gambit-game-lab-introduction-video-2011-7984/</link>
                         	<description><![CDATA[
        This is a short view of the history and mission of the Singapore-MIT GAMBIT Game Lab.  Video produced by Generoso Fierro.  Edited by Garrett Beazley
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135750-9-1_xo5rrm50.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 28 Jul 2011 15:58:42 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/singapore-mit-gambit-game-lab-introduction-video-2011-7984/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Blocks + Computing = A new kind of interface]]></title>                         
                         	<link>http://video.mit.edu/watch/blocks-computing-a-new-kind-of-interface-55/</link>
                         	<description><![CDATA[Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125134453-1-993194115001.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 15 Jun 2011 04:00:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/blocks-computing-a-new-kind-of-interface-55/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Sony Sets Its Sights on Augmented Reality]]></title>                         
                         	<link>http://video.mit.edu/watch/sony-sets-its-sights-on-augmented-reality-57/</link>
                         	<description><![CDATA[The future of mobile gaming will merge the virtual and real worlds.]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125134453-1-959380954001.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 31 May 2011 04:00:00 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/sony-sets-its-sights-on-augmented-reality-57/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Videogames 101 Event at the MIT Museum ]]></title>                         
                         	<link>http://video.mit.edu/watch/videogames-101-event-at-the-mit-museum-7691/</link>
                         	<description><![CDATA[
        Videogames 101 took place on May 5th,. 2011 at The MIT Museum.  Games were played and there were demonstrations from Owlchemy Labs, Fire Hose Games, Gradient Studios, SCVNGR, Zynga - Boston, the MIT Media Lab, and the Singapore-MIT GAMBIT Game Lab. Also look for other pros wandering the halls.Brain Surgery: Artificial Intelligence in Video Games Damian Isla, Moonshot Games.  Design: Collaboration: Dean Tate, Harmonix, Graphic Visualization: The UI Art of Dance Central for the KinectAdam Carriuolo, Harmonix Psychology: Causing Fear and Anxiety through Sound Design in Video Games* Ahmed Abdel-Meguid, 38 Studios.  Video Produced by Generoso Fierro, Edited by Garrett Beazley
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135727-9-1_brgba7m3.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 18 May 2011 20:58:35 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/videogames-101-event-at-the-mit-museum-7691/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Pt. 1: Friday Games @ GAMBIT: A Look Inside Slam Bolt Scrappers]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-1-friday-games--gambit-a-look-inside-slam-bolt-scrappers-7509/</link>
                         	<description><![CDATA[
        Part One: Friday Games @ GAMBIT 04/08/11 - A Look Inside Slam Bolt Scrappers.  Local developer Fire Hose, itself started by ex-GAMBIT folks, is going to drop by and talk a little bit about the development of their new PSN game,  &lt;a href=&quot;http://www.firehosegames.com/&quot;&gt;Slam Bolt Scrappers&lt;/a&gt; Slam Bolt went through several iterations before arriving at its final design. Sharat Bhat, one of the GAMBIT alums who worked on Slam Bolt, came to the lab to show some of early, rejected prototype mechanics for the game and discuss why/how they were changed.

If you'd like to see how radically a game can change from initial concept to final polish, check out Part One and Two of this video, where Sharat will be shows some early builds before we all played the final version.

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135713-9-1_uwnwsf2p.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 28 Apr 2011 18:00:22 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-1-friday-games--gambit-a-look-inside-slam-bolt-scrappers-7509/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Pt. 2: Friday Games @ GAMBIT: A Look Inside Slam Bolt Scrappers]]></title>                         
                         	<link>http://video.mit.edu/watch/pt-2-friday-games--gambit-a-look-inside-slam-bolt-scrappers-7508/</link>
                         	<description><![CDATA[
        Part Two: Friday Games @ GAMBIT 04/08/11 - A Look Inside Slam Bolt Scrappers.  Local developer Fire Hose, itself started by ex-GAMBIT folks, is going to drop by and talk a little bit about the development of their new PSN game,  &lt;a href=&quot;http://www.firehosegames.com/&quot;&gt;Slam Bolt Scrappers&lt;/a&gt; Slam Bolt went through several iterations before arriving at its final design. Sharat Bhat, one of the GAMBIT alums who worked on Slam Bolt, came to the lab to show some of early, rejected prototype mechanics for the game and discuss why/how they were changed.

If you'd like to see how radically a game can change from initial concept to final polish, check out Part One and Two of this video, where Sharat will be shows some early builds before we all played the final version.

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135713-9-1_dk5jahrx.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 28 Apr 2011 17:57:08 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/pt-2-friday-games--gambit-a-look-inside-slam-bolt-scrappers-7508/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 1, &quot;[REDACTED]&quot; Censoring Game Politics]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-redacted-censoring-game-politics-7307/</link>
                         	<description><![CDATA[
        Part 1,&quot;&quot;[REDACTED]&quot; Censoring Game Politics!  Politics is not a topic normally discussed in relation to game rating systems, but censorship of political content--mostly in the form of political symbols--is quite 
common. Nazi imagery, for example, has a long history of being censored, both in Germany 
and elsewhere. Exactly why is such political content censored? Whom is it intended to 
protect? Who is censoring it? What obligation do commercial game makers have to comply 
with prevailing political views? What are the consequences for not doing so? And what 
effect does this back-and-forth have on the political imagination of gaming culture?   
Games discussed will include:   Bionic Commando Wolfenstein Indiana Jones Death to Spies 
Metal of Honor (2010) Six Days in Fallujah First-Person Victim Tropico Shadow Complex 
Metal Gear   &quot;[REDACTED]&quot; - Censoring Game Politics is part three of a running discussion 
series on censorship in video games. Konstantin Mitgutsch, one of our post doctoral 
researchers, is a/Scientific Board Member of/PEGI, the European games rating board. He 
wants people from local Boston industry, academia, and journalism to come and discuss 
various topics of game censorship - namely violence, sex, and politics - for a report he 
is currently compiling for PEGI. The goal of the report is to suggest changes to the 
current rating system.   This session will take place in GAMBIT between 4 and 7 pm 
(coming late is okay) on Friday 2/18 (today!). It will begin with Konstantin giving a 
little context for his report, how game rating systems currently work, etc. Then we will 
play a series of games and discuss them while we play. The goal is to capture the 
conversation. While it is happening, a small camera crew will be filming. The video will 
later go up on the GAMBIT website as part of our normal video series, but the video will 
also be used for reference for Konstantin's report.
&quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;

MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135659-9-1_jk4z41ym.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 08 Apr 2011 23:55:40 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-redacted-censoring-game-politics-7307/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 2, &quot;[REDACTED]&quot; Censoring Game Politics]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-redacted-censoring-game-politics-7306/</link>
                         	<description><![CDATA[
        Part 2,&quot;&quot;[REDACTED]&quot; Censoring Game Politics!  Politics is not a topic normally discussed in relation to game rating systems, but censorship of political content--mostly in the form of political symbols--is quite 
common. Nazi imagery, for example, has a long history of being censored, both in Germany 
and elsewhere. Exactly why is such political content censored? Whom is it intended to 
protect? Who is censoring it? What obligation do commercial game makers have to comply 
with prevailing political views? What are the consequences for not doing so? And what 
effect does this back-and-forth have on the political imagination of gaming culture?   
Games discussed will include:   Bionic Commando Wolfenstein Indiana Jones Death to Spies 
Metal of Honor (2010) Six Days in Fallujah First-Person Victim Tropico Shadow Complex 
Metal Gear   &quot;[REDACTED]&quot; - Censoring Game Politics is part three of a running discussion 
series on censorship in video games. Konstantin Mitgutsch, one of our post doctoral 
researchers, is a/Scientific Board Member of/PEGI, the European games rating board. He 
wants people from local Boston industry, academia, and journalism to come and discuss 
various topics of game censorship - namely violence, sex, and politics - for a report he 
is currently compiling for PEGI. The goal of the report is to suggest changes to the 
current rating system.   This session will take place in GAMBIT between 4 and 7 pm 
(coming late is okay) on Friday 2/18 (today!). It will begin with Konstantin giving a 
little context for his report, how game rating systems currently work, etc. Then we will 
play a series of games and discuss them while we play. The goal is to capture the 
conversation. While it is happening, a small camera crew will be filming. The video will 
later go up on the GAMBIT website as part of our normal video series, but the video will 
also be used for reference for Konstantin's report.
&quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;

MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135659-9-1_w9fpq5z6.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 08 Apr 2011 23:37:04 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-redacted-censoring-game-politics-7306/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 3, &quot;[REDACTED]&quot; Censoring Game Politics]]></title>                         
                         	<link>http://video.mit.edu/watch/part-3-redacted-censoring-game-politics-7305/</link>
                         	<description><![CDATA[
        Part 3,&quot;&quot;[REDACTED]&quot; Censoring Game Politics!  Politics is not a topic normally discussed in relation to game rating systems, but censorship of political content--mostly in the form of political symbols--is quite 
common. Nazi imagery, for example, has a long history of being censored, both in Germany 
and elsewhere. Exactly why is such political content censored? Whom is it intended to 
protect? Who is censoring it? What obligation do commercial game makers have to comply 
with prevailing political views? What are the consequences for not doing so? And what 
effect does this back-and-forth have on the political imagination of gaming culture?   
Games discussed will include:   Bionic Commando Wolfenstein Indiana Jones Death to Spies 
Metal of Honor (2010) Six Days in Fallujah First-Person Victim Tropico Shadow Complex 
Metal Gear   &quot;[REDACTED]&quot; - Censoring Game Politics is part three of a running discussion 
series on censorship in video games. Konstantin Mitgutsch, one of our post doctoral 
researchers, is a/Scientific Board Member of/PEGI, the European games rating board. He 
wants people from local Boston industry, academia, and journalism to come and discuss 
various topics of game censorship - namely violence, sex, and politics - for a report he 
is currently compiling for PEGI. The goal of the report is to suggest changes to the 
current rating system.   This session will take place in GAMBIT between 4 and 7 pm 
(coming late is okay) on Friday 2/18 (today!). It will begin with Konstantin giving a 
little context for his report, how game rating systems currently work, etc. Then we will 
play a series of games and discuss them while we play. The goal is to capture the 
conversation. While it is happening, a small camera crew will be filming. The video will 
later go up on the GAMBIT website as part of our normal video series, but the video will 
also be used for reference for Konstantin's report.
&quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;

MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135659-9-1_5huciay5.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 08 Apr 2011 23:33:51 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-3-redacted-censoring-game-politics-7305/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 14,  Part 1 &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-1-first-person-victim-using-interactive-drama-and-t-7284/</link>
                         	<description><![CDATA[
        Episode 14,  Part 1  &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;.  This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present his game First Person Victim, a project that he
developed with a team of other researchers from Aalborg University, which situates the player in the middle of a war scenario as a civilian. It's a fascinating project, so don't miss it! Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135658-9-1_qt2cy5ed.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 04 Apr 2011 18:46:29 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-1-first-person-victim-using-interactive-drama-and-t-7284/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 14,  Part 2 &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-2-first-person-victim-using-interactive-drama-and-t-7283/</link>
                         	<description><![CDATA[
        Episode 14,  Part 2  &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;.  This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present his game First Person Victim, a project that he
developed with a team of other researchers from Aalborg University, which situates the player in the middle of a war scenario as a civilian. It's a fascinating project, so don't miss it! Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135658-9-1_tsvlnh1v.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 04 Apr 2011 18:43:23 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-2-first-person-victim-using-interactive-drama-and-t-7283/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 14,  Part 3 &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-3-first-person-victim-using-interactive-drama-and-t-7282/</link>
                         	<description><![CDATA[
        Episode 14,  Part 3 &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;.  This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present his game First Person Victim, a project that he
developed with a team of other researchers from Aalborg University, which situates the player in the middle of a war scenario as a civilian. It's a fascinating project, so don't miss it! Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135658-9-1_ujjfog73.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 04 Apr 2011 18:41:15 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-3-first-person-victim-using-interactive-drama-and-t-7282/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 14,  Part 4 &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-4-first-person-victim-using-interactive-drama-and-t-7281/</link>
                         	<description><![CDATA[
        Episode 14,  Part 4 &quot;First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War&quot;.  This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present his game First Person Victim, a project that he
developed with a team of other researchers from Aalborg University, which situates the player in the middle of a war scenario as a civillian. It's a fascinating project, so don't miss it! Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135658-9-1_9oay7kc9.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 04 Apr 2011 18:38:54 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-14-part-4-first-person-victim-using-interactive-drama-and-t-7281/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 1, &quot;Behave!&quot; Censoring Game Sex]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1-behave-censoring-game-sex-7252/</link>
                         	<description><![CDATA[
        Part 1,&quot;&quot;Behave!&quot; Censoring Game Sex&quot;   Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play**  some examples from 
the history of video games.   How has this evolving medium depicted the sex act, both 
visually and interactively, and how has this been shaped by the rise of game rating 
systems, both in the U.S. and in other parts of the world? Why do some people find these 
games even more objectionable than similar depictions in movies, and how are game makers 
responding to these objections as gaming demographics skew more and more adult?   Games 
will include (among others):   Custer's Revenge Leisure Suit Larry Grand Theft Auto 
Indigo Prophecy Fable Dragon Age UTE!! 

&quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;

MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135655-9-1_lab6bp9c.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 31 Mar 2011 21:12:51 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1-behave-censoring-game-sex-7252/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 2, &quot;Behave!&quot; Censoring Game Sex]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2-behave-censoring-game-sex-7250/</link>
                         	<description><![CDATA[
        Part 2,&quot;&quot;Behave!&quot; Censoring Game Sex&quot;   Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play**  some examples from 
the history of video games.   How has this evolving medium depicted the sex act, both 
visually and interactively, and how has this been shaped by the rise of game rating 
systems, both in the U.S. and in other parts of the world? Why do some people find these 
games even more objectionable than similar depictions in movies, and how are game makers 
responding to these objections as gaming demographics skew more and more adult?   Games 
will include (among others):   Custer's Revenge Leisure Suit Larry Grand Theft Auto 
Indigo Prophecy Fable Dragon Age UTE!! 

&quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;

MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135655-9-1_n0wg3qih.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 31 Mar 2011 21:10:04 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2-behave-censoring-game-sex-7250/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 3, &quot;Behave!&quot; Censoring Game Sex]]></title>                         
                         	<link>http://video.mit.edu/watch/part-3-behave-censoring-game-sex-7249/</link>
                         	<description><![CDATA[
        Part 3,&quot;&quot;Behave!&quot; Censoring Game Sex&quot;   Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play**  some examples from 
the history of video games.   How has this evolving medium depicted the sex act, both 
visually and interactively, and how has this been shaped by the rise of game rating 
systems, both in the U.S. and in other parts of the world? Why do some people find these 
games even more objectionable than similar depictions in movies, and how are game makers 
responding to these objections as gaming demographics skew more and more adult?   Games 
will include (among others):   Custer's Revenge Leisure Suit Larry Grand Theft Auto 
Indigo Prophecy Fable Dragon Age UTE!! 

&quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;

MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135655-9-1_lu40entt.jpg" height="100" width="165" />                         
                        	<pubDate>Thu, 31 Mar 2011 21:06:43 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-3-behave-censoring-game-sex-7249/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 1,&quot;'Die!' Censoring Game Violence&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/part-1die-censoring-game-violence-7194/</link>
                         	<description><![CDATA[
        &quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;
Part 1,&quot;'Die!' Censoring Game Violence&quot; MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135651-9-1_rlrb5xsj.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 25 Mar 2011 18:49:39 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-1die-censoring-game-violence-7194/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 2,&quot;'Die!' Censoring Game Violence&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/part-2die-censoring-game-violence-7193/</link>
                         	<description><![CDATA[
        &quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;
Part 2,&quot;'Die!' Censoring Game Violence&quot; MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).
&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135651-9-1_fpt33r60.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 25 Mar 2011 18:45:56 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-2die-censoring-game-violence-7193/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Part 3,&quot;'Die!' Censoring Game Violence&quot;]]></title>                         
                         	<link>http://video.mit.edu/watch/part-3die-censoring-game-violence-7191/</link>
                         	<description><![CDATA[
        &quot;Blood, Sex, and Politics in Video Games: How Censorship Is  Done (or Not)&quot;
Part 3,&quot;'Die!' Censoring Game Violence&quot; MIT GAMBIT Game Lab researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin MItgutsch&lt;/a&gt; , brilliant as he is, can't figure  out how video  games are rated. And that's saying something, given that  Mitgutsch is a scientific board  member of Europe's game-ratings group,  Pan European Game Information (PEGI).

&quot;Game content rating system like the Entertainment Software Rating  Board and PEGI were 
established to help educators and parents to make  informed decisions on buying computer 
games,&quot; Mitgutsch says as an  introduction to three videos he and colleagues at the 
Singapore-MIT  GAMBIT Game Lab are releasing about U.S. and European ratings systems.  
&quot;But both groups have three core problems.&quot;

First [mistake about playability]...  Second [cultural differences]...  Third [lack of 
context]...

For the videos, GAMBIT researchers invited members of the local video  game industry, 
academia, and journalism to discuss various topics of  game censorship -- violence, sex, 
and politics. Mitgutsch is  incorporating this research into a report for PEGI suggesting 
changes  to the European ratings system.

The first video in the series, &quot;'Die!' Censoring Game Violence&quot;, will  be released on 
Monday, March 28, 2011, with the second, &quot;'Behave',  Censoring Game Sex&quot; to follow on 
April 4. The series will finish with  &quot;'(REDACTED)', Censoring Game Politics&quot; on April 
11. Videos can be  seen at the &lt;a href=&quot;http://gambit.mit.edu&quot;&gt;Singapore-MIT GAMBIT Game Lab Website&lt;/a&gt;.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135651-9-1_qqjgoh7o.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 25 Mar 2011 18:39:57 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/part-3die-censoring-game-violence-7191/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Hate Speech Video ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-hate-speech-video-7031/</link>
                         	<description><![CDATA[
        Please read this &lt;a href=&quot;http://gambit.mit.edu/updates/2011/03/hate_speech_in_game_communitie.php&quot;&gt;blogpost&lt;/a&gt; from GAMBIT US Director Philip Tan in regards to this video before viewing.  WARNING: The video contains explicit language. Viewer discretion is advised.  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135640-9-1_zovq4lw3.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 08 Mar 2011 18:45:58 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-hate-speech-video-7031/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[Improviso Gameplay Trailer]]></title>                         
                         	<link>http://video.mit.edu/watch/improviso-gameplay-trailer-7029/</link>
                         	<description><![CDATA[
        &lt;p&gt;&lt;strong&gt;Improviso&lt;/strong&gt; is a game about ACTING!  Players are paired online as the Lead Actor and Director of a low-budget science fiction movie.  The Lead Actor plays the role of Ted, a reporter trying to get his big break with a cover story about the government's alien cover-up.  The Director selects scenes, chooses the soundtrack, summons special effects, and controls the supporting cast: the Scientist, the Alien, the Government Agent, and the Little Girl.  Players work together to dramatize three short scenes taking place in Area 51, a crashed spaceship, and a wilderness camp site.  The chat log encourages performances with Oscar-worthy dialogue, and a point-and-click interface enables actors to interact with numerous props, change costumes, and even play dead!&lt;/p&gt;

&lt;a href=&quot;http://gambit.mit.edu/improviso&quot;&gt;Play this game!&lt;/a&gt;
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135640-9-1_l0kgi3xi.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 08 Mar 2011 13:57:58 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/improviso-gameplay-trailer-7029/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Game Lab @ GDC 2011 Day Five (Final)]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-five-final-7020/</link>
                         	<description><![CDATA[
        March 4th 2011, the last day of GDC, GAMBIT Researcher &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#tharper&quot;&gt;Todd Harper&lt;/a&gt; gives his opinion on the state of the conference. Some highlights: a rare lecture at this GDC on character design and storytelling by Matthias Worch (Visceral Games). Ron Gilbert (Double Fine Productions) speaks on his classic game, Maniac Mansion and to top it all off is the always entertaining Game Design Challenge entitled Bigger Than Jesus in which well known gaming contestants created their own religion. John Romero, Jason Rohrer and Jenova Chen battle it out to see who has created the faith that really pulls them in.  Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;.  Check out all that the GAMBIT Game Lab has to offer by clicking &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;here&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135639-9-0_725812la.jpg" height="100" width="165" />                         
                        	<pubDate>Mon, 07 Mar 2011 04:43:15 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-five-final-7020/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Game Lab @ GDC 2011 Day Four]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-four-6986/</link>
                         	<description><![CDATA[
        Day Four @ GDC begins with GAMBIT Lead Game Designer &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#mweise&quot;&gt;Matthew Weise&lt;/a&gt; setting up the fascinating postmortem by Eric Chahi (Ubisoft), creator of the visionary game, &quot;Another World&quot; which is celebrating it's 20th anniversary.  Chuck Hoover (Schell Games) lectures on the faults of human thought.  GAMBIT friends, Darius Kazemi and Karl Parakenings play a round of the new IGDA created META GAME.  And the sightly deranged but lovabe creator of &quot;Deadly Premonition&quot;, Hidetaka &quot;Swery&quot; Suehiro talks about how his coffee is the guiding force in his creativity. Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;.  Check out all that the GAMBIT Game Lab has to offer by clicking &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;here&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135637-9-0_j66yk6oi.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 04 Mar 2011 12:10:25 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-four-6986/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Game Lab @ GDC 2011 Day Three]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-three-6985/</link>
                         	<description><![CDATA[
        Day three of GAMBIT @ GDC features a variety of interesting lectures including our good friends Matt and Dean of Harmonix presenting their creative process on their hit game, &quot;Dance Central&quot;. Frank Lantz (Area/Code) speaks passionately about his two favorite pastimes, the ancient game of &quot;go&quot; and poker. We end with a heartfelt lecture by Laura Fryer (WB Games Seattle) on the true nature of leadership. Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;.  Check out all that the GAMBIT Game Lab has to offer by clicking &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;here&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135637-9-0_7yaq56sg.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 04 Mar 2011 03:55:03 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-three-6985/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Game Lab @ GDC 2011 Day Two]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-two-6974/</link>
                         	<description><![CDATA[
        March 1, 2011, day two of GAMBITs invasion of GDC 2011, everything is coming up GAMIFICATION! GAMBIT Lead Game Designer &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#mweise&quot;&gt;Matthew Weise&lt;/a&gt; weighs in on this year's hot GDC word. Jane McGonigal (Social Chocolate) speaks out on &quot;gamification&quot; during three separate events! Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;.  Check out all that the GAMBIT Game Lab has to offer by clicking &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;here&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135636-9-0_nksi9pin.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 02 Mar 2011 16:34:55 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-two-6974/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Game Lab @ GDC 2011 Day One]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-one-6953/</link>
                         	<description><![CDATA[
        From February 28th to March 4th 2011 the GAMBIT Staff will be attending GDC (Game Developers Conference) 2011 in San Francisco. In this episode, GAMBIT Studio Manager &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#reberhardt&quot;&gt;Rik Eberhardt&lt;/a&gt; attacks his GDC Welcome Bag!  Clara Fernandez-Vara leads a panel on &quot;Building and Growing a Game Lab&quot;, &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#drusch&quot;&gt;Doris Rusch&lt;/a&gt; talks about her summer 2010 game &quot;Elude&quot; and &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#mweise&quot;&gt;Matthew Weise&lt;/a&gt; talks about GAMBIT's collaboration with the Rhode Island School of Design. Video produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;.  Check out all that the GAMBIT Game Lab has to offer by clicking &lt;a href=&quot;http://gambit.mit.edu/&quot;&gt;here&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135634-9-0_uy64yokp.jpg" height="100" width="165" />                         
                        	<pubDate>Tue, 01 Mar 2011 17:10:22 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-game-lab--gdc-2011-day-one-6953/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 13,  Part 1 &quot;Serious: Learning in Serious Games?&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-1-serious-learning-in-serious-games-6931/</link>
                         	<description><![CDATA[
        In Episode 13, Part 1  &quot;Serious: Learning In Serious Games?&quot;   GAMBIT Visiting Scholar,&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt; gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135630-9-1_78b3aiij.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 27 Feb 2011 01:44:15 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-1-serious-learning-in-serious-games-6931/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 13,  Part 2 &quot;Serious: Learning in Serious Games?&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-2-serious-learning-in-serious-games-6930/</link>
                         	<description><![CDATA[
        In Episode 13, Part 2  &quot;Serious: Learning In Serious Games?&quot;   GAMBIT Visiting Scholar,&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt; gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135630-9-1_op6qvr12.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 27 Feb 2011 01:40:29 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-2-serious-learning-in-serious-games-6930/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 13,  Part 3 &quot;Serious: Learning in Serious Games?&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-3-serious-learning-in-serious-games-6929/</link>
                         	<description><![CDATA[
        In Episode 13, Part 3  &quot;Serious: Learning In Serious Games?&quot;   GAMBIT Visiting Scholar,&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt; gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135630-9-1_awla7huo.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 27 Feb 2011 01:38:10 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-3-serious-learning-in-serious-games-6929/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 13,  Part 4 &quot;Serious: Learning in Serious Games?&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-4-serious-learning-in-serious-games-6928/</link>
                         	<description><![CDATA[
        In Episode 13, Part 4  &quot;Serious: Learning In Serious Games?&quot;   GAMBIT Visiting Scholar,&lt;a href=&quot;http://gambit.mit.edu/credits/index.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt; gets advice from his fellow GAMBIT researchers about the formation of his new paper on serious games. Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135630-9-1_uzuya3h9.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 27 Feb 2011 01:34:53 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-13-part-4-serious-learning-in-serious-games-6928/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[IMPROVISO: Game Of The Week 2011, Episode 6]]></title>                         
                         	<link>http://video.mit.edu/watch/improviso-game-of-the-week-2011-episode-6-6927/</link>
                         	<description><![CDATA[
        The 2011 Game of the Week Podcast 6: IMPROVISO featuring GAMBIT US Technical Director &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#agrant&quot;&gt;Andrew Grant &lt;/a&gt; and Product Owner &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#jorkin&quot;&gt;Jeff Orkin&lt;/a&gt;


What is the Game of the Week?

&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week.&lt;/a&gt;

&lt;a href=&quot;http://gambit.mit.edu/loadgame/afterland.php&quot;&gt;PLAY AFTERLAND ONLINE FOR FREE &lt;/a&gt;

Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog each following day of the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Intro Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, &lt;a&gt;&lt;/a&gt;&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#stexeira&quot;&gt;Background music by Sher Iqbal&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135630-9-1_xhe0phov.jpg" height="100" width="165" />                         
                        	<pubDate>Sun, 27 Feb 2011 01:21:09 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/improviso-game-of-the-week-2011-episode-6-6927/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[SEER/YET ONE WORD: Game Of The Week 2011, Episode 5]]></title>                         
                         	<link>http://video.mit.edu/watch/seeryet-one-word-game-of-the-week-2011-episode-5-6816/</link>
                         	<description><![CDATA[
        The 2011 Game of the Week Podcast 5: SEER/YET ONE WORD featuring GAMBIT Development Director&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#sverrilli&quot;&gt;Sara Verrilli&lt;/a&gt; and Audio Director &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#astein&quot;&gt;Abe Stein
&lt;/a&gt;. &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#jgoh&quot;&gt;Background music by Jeremy Goh
&lt;/a&gt;

What is the Game of the Week?

&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week.&lt;/a&gt;

&lt;a href=&quot;http://gambit.mit.edu/loadgame/seer.php&quot;&gt;PLAY SEER&lt;/a&gt; and  &lt;a href=&quot;http://gambit.mit.edu/loadgame/yetoneword.php&quot;&gt;YET ONE WORD&lt;/a&gt; FOR FREE

Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog each following day of the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Intro Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, &lt;a &lt;a &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#jgoh&quot;&gt;Background music by Jeremy Goh
&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135622-9-1_qmac3i6e.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 05 Feb 2011 03:07:03 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/seeryet-one-word-game-of-the-week-2011-episode-5-6816/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[AFTERLAND: Game Of The Week 2011, Episode 4]]></title>                         
                         	<link>http://video.mit.edu/watch/afterland-game-of-the-week-2011-episode-4-6815/</link>
                         	<description><![CDATA[
        The 2011 Game of the Week Podcast 4: AFTERLAND featuring GAMBIT Lead Game Designer &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#mweise&quot;&gt;Matthew Weise&lt;/a&gt; and Visiting Scholar &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#kmitgutsch&quot;&gt;Konstantin Mitgutsch&lt;/a&gt;


What is the Game of the Week?

&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week.&lt;/a&gt;

&lt;a href=&quot;http://gambit.mit.edu/loadgame/afterland.php&quot;&gt;PLAY AFTERLAND ONLINE FOR FREE &lt;/a&gt;

Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog each following day of the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Intro Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, &lt;a&gt;&lt;/a&gt;&lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#stexeira&quot;&gt;Background music by Sher Iqbal&lt;/a&gt;

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135622-9-1_gtn825wn.jpg" height="100" width="165" />                         
                        	<pubDate>Sat, 05 Feb 2011 02:57:34 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/afterland-game-of-the-week-2011-episode-4-6815/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[ELUDE: Game Of The Week 2011, Episode 3]]></title>                         
                         	<link>http://video.mit.edu/watch/elude-game-of-the-week-2011-episode-3-6800/</link>
                         	<description><![CDATA[
        The 2011 Game of the Week Podcast 3: ELUDE featuring GAMBIT Studio Manager &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#reberhardt&quot;&gt;Rik Eberhardt&lt;/a&gt;.

What is the Game of the Week?

&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week.&lt;/a&gt;

&lt;a href=&quot;http://gambit.mit.edu/loadgame/elude.php&quot;&gt;PLAY ELUDE ONLINE FOR FREE&lt;/a&gt;

Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog each following day of the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Intro Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#ssinclair&quot;&gt;Background music by Sean M. Sinclair&lt;/a&gt;.


      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135621-9-1_czciwenh.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 04 Feb 2011 14:42:44 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/elude-game-of-the-week-2011-episode-3-6800/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[POIKILIA: Game Of The Week 2011, Episode 2]]></title>                         
                         	<link>http://video.mit.edu/watch/poikilia-game-of-the-week-2011-episode-2-6799/</link>
                         	<description><![CDATA[
        The 2011 Game of the Week Podcast 2: POIKILIA featuring GAMBIT Lead Interaction Designer &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#mnorton&quot;&gt;Marleigh Norton&lt;/a&gt;.

What is the Game of the Week?

&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week.&lt;/a&gt;

&lt;a href=&quot;http://gambit.mit.edu/loadgame/poikilia.php&quot;&gt;PLAY POIKILIA ONLINE FOR FREE&lt;/a&gt;

Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog each following day of the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Intro Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#rraman&quot;&gt;Reuben Shaun Raman&lt;/a&gt;.

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135621-9-1_fjio5tgg.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 04 Feb 2011 14:36:01 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/poikilia-game-of-the-week-2011-episode-2-6799/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 12,  Part 1 &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-1-playing-with-ai-or-how-i-learned-to-stop-worrying-6781/</link>
                         	<description><![CDATA[
        In Episode 12, Part 1  &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot;  MIT Graduate Student, Owen Macindoe  presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast!   Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135619-9-1_ytq6myze.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 02 Feb 2011 20:47:24 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-1-playing-with-ai-or-how-i-learned-to-stop-worrying-6781/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 12,  Part 2 &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-2-playing-with-ai-or-how-i-learned-to-stop-worrying-6780/</link>
                         	<description><![CDATA[
        In Episode 12, Part 2  &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot;  MIT Graduate Student, Owen Macindoe  presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast!   Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135619-9-1_h1hkq47f.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 02 Feb 2011 20:45:14 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-2-playing-with-ai-or-how-i-learned-to-stop-worrying-6780/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 12,  Part 3 &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-3-playing-with-ai-or-how-i-learned-to-stop-worrying-6779/</link>
                         	<description><![CDATA[
        In Episode 12, Part 3  &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot;  MIT Graduate Student, Owen Macindoe  presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast!   Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;  Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135619-9-1_gjgeufau.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 02 Feb 2011 20:42:46 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-3-playing-with-ai-or-how-i-learned-to-stop-worrying-6779/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[GAMBIT Research Video Podcast Episode 12,  Part 4 &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot; ]]></title>                         
                         	<link>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-4-playing-with-ai-or-how-i-learned-to-stop-worrying-6778/</link>
                         	<description><![CDATA[
        In Episode 12, Part 4  &quot;Playing With AI: Or How I Learned To Stop Worrying and Love Our Skynet Overlords&quot;  MIT Graduate Student, Owen Macindoe  presents the research that he has been working on as a follow up to the Dearth project, a summer 2009 GAMBIT Game that was created with help from CSAIL. Owen's goal is to try to instill healthy fear of hard AI planning problems and he succeeds in this podcast!   Founded in 2006, the Singapore-MIT GAMBIT Game Lab sets itself  apart by emphasizing the creation of video game prototypes to demonstrate our  research as a complement to traditional academic publishing. The goal of the  monthly four part Research Video Podcast Series is to provide a rarely seen transparency of the research process here at GAMBIT.  These video  podcasts will serve to showcase our unique mission here to not only the games  industry but to academics who still remain unclear as to the nature of video game  theory, our particular methodology and the background of our researchers.&quot;Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers_2010.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;.
      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135619-9-1_fervwxug.jpg" height="100" width="165" />                         
                        	<pubDate>Wed, 02 Feb 2011 20:39:32 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/gambit-research-video-podcast-episode-12-part-4-playing-with-ai-or-how-i-learned-to-stop-worrying-6778/</guid>
                      	</item>
                                          	
                        <item>
                         	<title><![CDATA[SYMON: Game Of The Week 2011, Episode One]]></title>                         
                         	<link>http://video.mit.edu/watch/symon-game-of-the-week-2011-episode-one-6745/</link>
                         	<description><![CDATA[
        The 2011 Game of the Week Podcast 1: SYMON featuring GAMBIT Art Director, &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#jbeene&quot;&gt;Jason Beene&lt;/a&gt; and Postdoctoral Researcher, &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#cfernandezvara&quot;&gt;Clara Fernandez-Vara&lt;/a&gt;

What is the Game of the Week?

&lt;a href=&quot;http://gambit.mit.edu/updates/gotw/&quot;&gt;This is the Game of the Week.&lt;/a&gt;

&lt;a href=&quot;http://gambit.mit.edu/loadgame/symon.php&quot;&gt;PLAY SYMON ONLINE FOR FREE&lt;/a&gt;

Beginning January 31st, 2011...On the Monday of each week, a new video exploring the origins and processes of developing each project will be posted. GAMBIT Audio Director Abe Stein will post a blog each following day of the week, featuring concept art, design documents, and analysis of the highlighted game will be offered for your viewing pleasure!

Video Produced by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#gfierro&quot;&gt;Generoso Fierro&lt;/a&gt;, Edited by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#gbeazley&quot;&gt;Garrett Beazley&lt;/a&gt;, Intro Music by &lt;a href=&quot;http://gambit.mit.edu/credits/index.php#astein&quot;&gt;Abe Stein&lt;/a&gt;, Background music by &lt;a href=&quot;http://gambit.mit.edu/credits/developers.php#smarshall&quot;&gt;Sam Marshall&lt;/a&gt;.

      ]]></description>                         
                         	<media:thumbnail url="http://video.mit.edu/assets/img/videos/165/20120125135617-9-1_qmocz6nc.jpg" height="100" width="165" />                         
                        	<pubDate>Fri, 28 Jan 2011 21:43:45 GMT</pubDate>
                        	<guid>http://video.mit.edu/watch/symon-game-of-the-week-2011-episode-one-6745/</guid>
                      	</item>
                      				</channel>
			</rss>
	