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Video games

Channel | updated July 02, 2012

Showcasing work on video games and their impact on society from groups like Singapore-MIT GAMBIT Game Lab. The GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry

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GAMBIT GOTW Podcast 2: Shadow Shoppe
  • Video games,
  • Feature
GAMBIT GOTW Podcast 2: Shadow Shoppe

Shadow Shoppe podcast with Gambit Art Director Jason Beene. What is the Game of the Week? THIS is the Game of the Week.This week's game is SHADOW SHOPPE! PLAY SHADOW SHOPPE ONLINE FOR FREE AT: http://gambit.mit.edu/loadgame/shadowshoppe.php Over 6 weeks, beginning, Monday Oct. 5th, the ...

GAMBIT GOTW Podcast 3: Dearth
  • Video games,
  • Feature
GAMBIT GOTW Podcast 3: Dearth

Game of the Week Podcast 3: Dearth featuring GAMBIT Technical Director Andrew Grant. What is the Game of the Week? THIS is the Game of the Week.This week's game is DEARTH! Play it for FREE at: http://gambit.mit.edu/loadgame/dearth.php Over 6 weeks, beginning, Monday Oct. 5th, the ...

"What's the Story?: The Problem of Videogame Culture" A ...
  • Video games,
  • Feature
"What's the Story?: The Problem of Videogame Culture" A Lecture By Jamin ...

PART 1 OF 2. On January 6, 2011 Kill Screen Magazine editor Jamin Brophy-Warren made a special appearance at the Singapore-MIT GAMBIT Game Lab to give a talk entitled "What's the Story?: The Problem of Videogame Culture". Brophy-Warren is one of the few games ...

"What's the Story?: The Problem of Videogame Culture" A ...
  • Video games,
  • Feature
"What's the Story?: The Problem of Videogame Culture" A Lecture By Jamin ...

PART 2 OF 2. On January 6, 2011 Kill Screen Magazine editor Jamin Brophy-Warren made a special appearance at the Singapore-MIT GAMBIT Game Lab to give a talk entitled "What's the Story?: The Problem of Videogame Culture". Brophy-Warren is one of the few games ...

2010 GAMBIT Summer Games Trailer!
  • Video games,
  • Feature
2010 GAMBIT Summer Games Trailer!

This summer The Singapore-MIT GAMBIT Game Lab created seven amazing games with six teams in just eight weeks. Check them out on this trailer and play them for FREE! CLICK HERE TO PLAY GAMBIT SUMMER 2010 GAMES Video Produced by Generoso Fierro , Edited by Garrett Beazley, Music by Garrett ...

2012 MIT Game Lab Symposium Part Five: Panel-Meaningful ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Five: Panel-Meaningful R&D Partners

Part Five: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Four: Panel-Games For ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Four: Panel-Games For Learning

Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part One: Introduction to the ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part One: Introduction to the MIT Game Lab ...

Part One: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.A ...

2012 MIT Game Lab Symposium Part Seven: Closing Keynote ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Seven: Closing Keynote from Sebastian ...

Part Seven of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab ...

2012 MIT Game Lab Symposium Part Six: Panel-Positive Game ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Six: Panel-Positive Game Lab Impact

Part Six of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Three: Panel-Applied Game ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Three: Panel-Applied Game Research: ...

Part Three: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Two: Opening Keynote from ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Two: Opening Keynote from Peter Molyneux

Part Two of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab. ...

Game of the Week: A CLOSED WORLD
  • Video games,
  • Feature
A CLOSED WORLD: GAMBIT Game Of The Week 2012, Episode One

The 2012 Game of the Week Podcast 1: A CLOSED WORLD featuring GAMBIT Audio Director, Abe Stein and GAMBIT Postdoctoral Researcher, Todd Harper.

A GAMBIT Class: CMS.608 Game Design 10/15/10
  • Video games,
  • Educational
A GAMBIT Class: CMS.608 Game Design 10/15/10

GAMBIT Research Associate Jason Begy and GAMBIT U.S. Executive Director Philip Tan teach the lab portion of their Fall 2010 CMS. 608 Class: Game Design on October 15th, 2010. In this particular class they will be lecturing on the "Affordances of different types of game ...

A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex ...
  • Video games,
  • Educational
A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex Schwartz, ...

On April 23rd, 2012 during CMS.611 Creating Video Games, Alex Schwartz, Chief Scientist with Owlchemy Labs lectured on "Things You Do That Aren't "Making Great Games" In Order To "Make Great Games".  CMS.611 Creating Video Games introduces ...

A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Dan ...
  • Video games,
  • Educational
A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Dan Krikorian, ...

On April 12th, 2012 during CMS.611 Creating Video Games, Dan Krikorian, Quality Assurance Manager with Cambridge-based Harmonix Music Systems lectured on "Communication In Large Groups".  CMS.611 Creating Video Games introduces students to the complexities of ...

Afterland Trailer
  • Video games,
  • Feature
Afterland Trailer

Afterland is a side-scrolling 2D platformer that immerses the player in a world out of time. You play as a reclusive forest-dweller with a penchant for collecting. One day, in his wanderings, he discovers an ancient parchment that he can barely decipher, a remnant of the past. Inspired by his ...

AFTERLAND: Game Of The Week 2011, Episode 4
  • Video games,
  • Feature
AFTERLAND: Game Of The Week 2011, Episode 4

The 2011 Game of the Week Podcast 4: AFTERLAND featuring GAMBIT Lead Game Designer Matthew Weise and Visiting Scholar Konstantin Mitgutsch What is the Game of the Week? This is the Game of the Week. PLAY AFTERLAND ONLINE FOR FREE Beginning January 31st, 2011...On the ...

AudiOdyssey
  • Video games,
  • Feature
AudiOdyssey

AudiOdyssey is an experimental computer game designed to be accessible to both the visually impaired community and mainstream gamers. The user stars as Vinyl Scorcher, an up-and-coming DJ, on his quest to get club patrons dancing. Swinging the Nintendo Wii controller to the beat, Vinyl lays ...

Backflow
  • Video games,
  • Feature
Backflow

Backflow is a cross between a casual-style action game and a multiplayer strategy game for mobile phones. In the game you take control of the waste disposal infrastructure for a city. It's your job to make sure each type of waste goes to the right place. By flipping switches on pipe ...

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