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Video games

Channel | updated July 02, 2012

Showcasing work on video games and their impact on society from groups like Singapore-MIT GAMBIT Game Lab. The GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry

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Episode 5, Part 2 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 5, Part 2 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 5, Pt 2. "FIRST PLAYABLE" IN EPISODE 5 OF "MAKING A GAMBIT GAME": The First Playable deadline is arriving and Team 4 must hustle to get their game up to shape so that it can be reviewed by multiple members of the GAMBIT Staff. After the review, Doris and Rik speak ...

Episode 5, Part 3 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 5, Part 3 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 5, Pt 3. "FIRST PLAYABLE" IN EPISODE 5 OF "MAKING A GAMBIT GAME": The First Playable deadline is arriving and Team 4 must hustle to get their game up to shape so that it can be reviewed by multiple members of the GAMBIT Staff. After the review, Doris and Rik speak ...

Deadly Premonition Is "Interesting" with GAMBIT Lead Game ...
  • Video games,
  • Feature
Deadly Premonition Is "Interesting" with GAMBIT Lead Game Designer Matthew ...

On Friday September 17th, 2010 GAMBIT Lead Game Designer Matthew Weise spoke before a packed house during a Friday Games At GAMBIT and proclaimed that Access Games' new offering "DEADLY PREMONITION" is "INTERESTING" and even during one verbal frenzy describes the game ...

Episode 4, Part 1 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 4, Part 1 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 4, Pt 1. ART AND DESIGN REVIEW IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". This episode features the week 3 design and art reviews. In Episode Five of ...

Episode 4, Part 2 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 4, Part 2 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 4, Pt 2. ART AND DESIGN REVIEW IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". This episode features the week 3 design and art reviews. In Episode Five of ...

Episode 4, Part 3 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 4, Part 3 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 4, Pt 3. ART AND DESIGN REVIEW IN EPISODE 4 OF MAKING A GAMBIT GAME, Team 4 has taken the best elements from their early prototypes and has begun designing the game eventually known as "elude". This episode features the week 3 design and art reviews. In Episode Five of ...

Episode 3, Part 1 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 3, Part 1 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 3, Pt 1. PROTOTYPING THE GAME IN EPISODE 3 OF MAKING A GAMBIT GAME, After only the first week at the GAMBIT US LAB Team 4 (Elude) has created three prototypes of their game (two digital and one paper prototype). The prototypes are then reviewed by the GAMBIT Staff. ...

Episode 3, Part 2 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 3, Part 2 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 3, Pt 2. PROTOTYPING THE GAME IN EPISODE 3 OF MAKING A GAMBIT GAME, After only the first week at the GAMBIT US LAB Team 4 (Elude) has created three prototypes of their game (two digital and one paper prototype). The prototypes are then reviewed by the GAMBIT Staff. ...

Episode 3, Part 3 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 3, Part 3 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 3, Pt 3. PROTOTYPING THE GAME IN EPISODE 3 OF MAKING A GAMBIT GAME, After only the first week at the GAMBIT US LAB Team 4 (Elude) has created three prototypes of their game (two digital and one paper prototype). The prototypes are then reviewed by the GAMBIT Staff. ...

Episode 2, Part 1 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 2, Part 1 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 2, Pt 1. U.S. ORIENTATION IN EPISODE 2 OF MAKING A GAMBIT GAME, The Singaporean Interns arrive in the US, meet the GAMBIT staff and U.S. Interns, tour MIT and form into teams. Team 4 (ELUDE) begin the first steps in making a game at GAMBIT. In Episode Five of the ...

Episode 2, Part 2 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 2, Part 2 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 2, Pt 1. U.S. ORIENTATION IN EPISODE 2 OF MAKING A GAMBIT GAME, The Singaporean Interns arrive in the US, meet the GAMBIT staff and U.S. Interns, tour MIT and form into teams. Team 4 (ELUDE) begin the first steps in making a game at GAMBIT. In Episode Five of the ...

Episode 2, Part 3 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 2, Part 3 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 2, Pt 1. U.S. ORIENTATION IN EPISODE 2 OF MAKING A GAMBIT GAME, The Singaporean Interns arrive in the US, meet the GAMBIT staff and U.S. Interns, tour MIT and form into teams. Team 4 (ELUDE) begin the first steps in making a game at GAMBIT. In Episode Five of the ...

Yet One Word Trailer
  • Video games,
  • Feature
Yet One Word Trailer

Yet One Word is a platformer that makes the player reflect on their lives, actions, and relationships to progress while maneuvering a faceless horned character through a world of perilous platforms. Unlike other platformers the player doesn't directly control the avatar's movement and jumps; ...

Symon Trailer
  • Video games,
  • Feature
Symon Trailer

Symon is a point-and-click adventure game that takes place inside the dreams of a paralyzed patient. Through exploration of the pensive and sentimental dreamscape, he discovers repressed memories and tries to reconcile his troubled past. The game requires the player to think differently, ...

Poikilia Trailer
  • Video games,
  • Feature
Poikilia Trailer

Deep beneath the lighthouse in an ancient harbor town, an even more ancient labyrinth awaits. When a young bearer of the lighthouse's fire falls into the labyrinth, he must master the hazards within to find his way home. Poikilia is an adventure/puzzle game that takes players through the ...

Improviso Trailer
  • Video games,
  • Feature
Improviso Trailer

Improviso is a role playing game that focuses on improvisation and role-playing between two players as they interact with each other and the objects in the world to create a personalized experience that is unique to them. Players will be placed on a stage and they will assume the role of ...

Afterland Trailer
  • Video games,
  • Feature
Afterland Trailer

Afterland is a side-scrolling 2D platformer that immerses the player in a world out of time. You play as a reclusive forest-dweller with a penchant for collecting. One day, in his wanderings, he discovers an ancient parchment that he can barely decipher, a remnant of the past. Inspired by his ...

Episode 1, Part 1 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 1, Part 1 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 1, Pt 1. SINGAPORE ORIENTATION In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in ...

Episode 1, Part 2 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 1, Part 2 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 1, Pt 2. SINGAPORE ORIENTATION In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in ...

Episode 1, Part 3 Making a GAMBIT Game
  • Video games,
  • Feature
Episode 1, Part 3 Making a GAMBIT Game

MAKING A GAMBIT GAME Ep 1, Pt 3. SINGAPORE ORIENTATION In Episode Five of the GAMBIT Research Video Podcast Series , Postdoctoral Researcher Doris Rusch, explained the concept behind her 2010 Summer Game Project entitled "Game Design Meets Therapy." Following a two week orientation in ...

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