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Video games

Channel | updated July 02, 2012

Showcasing work on video games and their impact on society from groups like Singapore-MIT GAMBIT Game Lab. The GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry

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61 - 80 of 264
Singapore-MIT GAMBIT Game Lab Introduction Video 2011
  • Video games,
  • Feature
Singapore-MIT GAMBIT Game Lab Introduction Video 2011

This is a short view of the history and mission of the Singapore-MIT GAMBIT Game Lab. Video produced by Generoso Fierro. Edited by Garrett Beazley

Blocks + Computing = A new kind of interface
  • Technology and society,
  • Demonstration
Blocks + Computing = A new kind of interface

Technology Review IT Editor Erica Naone demonstrates Sifteo's new gaming hardware--interactive blocks that sense their physical orientation and detect each other.

Sony Sets Its Sights on Augmented Reality
  • Video games,
  • Demonstration
Sony Sets Its Sights on Augmented Reality

The future of mobile gaming will merge the virtual and real worlds.

Videogames 101 Event at the MIT Museum
  • Video games,
  • Feature
Videogames 101 Event at the MIT Museum

Videogames 101 took place on May 5th,. 2011 at The MIT Museum. Games were played and there were demonstrations from Owlchemy Labs, Fire Hose Games, Gradient Studios, SCVNGR, Zynga - Boston, the MIT Media Lab, and the Singapore-MIT GAMBIT Game Lab. Also look for other pros wandering the ...

Pt. 1: Friday Games @ GAMBIT: A Look Inside Slam Bolt ...
  • Video games,
  • Feature
Pt. 1: Friday Games @ GAMBIT: A Look Inside Slam Bolt Scrappers

Part One: Friday Games @ GAMBIT 04/08/11 - A Look Inside Slam Bolt Scrappers. Local developer Fire Hose, itself started by ex-GAMBIT folks, is going to drop by and talk a little bit about the development of their new PSN game, Slam Bolt Scrappers Slam Bolt went ...

Pt. 2: Friday Games @ GAMBIT: A Look Inside Slam Bolt ...
  • Video games,
  • Feature
Pt. 2: Friday Games @ GAMBIT: A Look Inside Slam Bolt Scrappers

Part Two: Friday Games @ GAMBIT 04/08/11 - A Look Inside Slam Bolt Scrappers. Local developer Fire Hose, itself started by ex-GAMBIT folks, is going to drop by and talk a little bit about the development of their new PSN game, Slam Bolt Scrappers Slam Bolt went ...

Part 1, "[REDACTED]" Censoring Game Politics
  • Video games,
  • Feature
Part 1, "[REDACTED]" Censoring Game Politics

Part 1,""[REDACTED]" Censoring Game Politics! Politics is not a topic normally discussed in relation to game rating systems, but censorship of political content--mostly in the form of political symbols--is quite common. Nazi imagery, for example, has a long history of ...

Part 2, "[REDACTED]" Censoring Game Politics
  • Video games,
  • Feature
Part 2, "[REDACTED]" Censoring Game Politics

Part 2,""[REDACTED]" Censoring Game Politics! Politics is not a topic normally discussed in relation to game rating systems, but censorship of political content--mostly in the form of political symbols--is quite common. Nazi imagery, for example, has a long history of ...

Part 3, "[REDACTED]" Censoring Game Politics
  • Video games,
  • Feature
Part 3, "[REDACTED]" Censoring Game Politics

Part 3,""[REDACTED]" Censoring Game Politics! Politics is not a topic normally discussed in relation to game rating systems, but censorship of political content--mostly in the form of political symbols--is quite common. Nazi imagery, for example, has a long history of ...

GAMBIT Research Video Podcast Episode 14, Part 1 "First ...
  • Video games,
  • Feature
GAMBIT Research Video Podcast Episode 14, Part 1 "First Person Victim: ...

Episode 14, Part 1 "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War". This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present ...

GAMBIT Research Video Podcast Episode 14, Part 2 "First ...
  • Video games,
  • Feature
GAMBIT Research Video Podcast Episode 14, Part 2 "First Person Victim: ...

Episode 14, Part 2 "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War". This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present ...

GAMBIT Research Video Podcast Episode 14, Part 3 "First ...
  • Video games,
  • Feature
GAMBIT Research Video Podcast Episode 14, Part 3 "First Person Victim: ...

Episode 14, Part 3 "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War". This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present ...

GAMBIT Research Video Podcast Episode 14, Part 4 "First ...
  • Video games,
  • Feature
GAMBIT Research Video Podcast Episode 14, Part 4 "First Person Victim: ...

Episode 14, Part 4 "First Person Victim: Using Interactive Drama and Tragedy to Create Awareness about The Consequences of War". This video of our March 31st, 20101 research meeting will feature our friend Henrik Schønau Fog, PhD Fellow in Mediology who will present ...

Part 1, "Behave!" Censoring Game Sex
  • Video games,
  • Feature
Part 1, "Behave!" Censoring Game Sex

Part 1,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from the history of video games. How has this evolving medium depicted the sex act, both ...

Part 2, "Behave!" Censoring Game Sex
  • Video games,
  • Feature
Part 2, "Behave!" Censoring Game Sex

Part 2,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from the history of video games. How has this evolving medium depicted the sex act, both ...

Part 3, "Behave!" Censoring Game Sex
  • Video games,
  • Feature
Part 3, "Behave!" Censoring Game Sex

Part 3,""Behave!" Censoring Game Sex" Depictions of sex have a long history of being controversial in any medium, and here we are going to take a look at, discuss, and even****play** some examples from the history of video games. How has this evolving medium depicted the sex act, both ...

Part 1,"'Die!' Censoring Game Violence"
  • Video games,
  • Feature
Part 1,"'Die!' Censoring Game Violence"

"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not)" Part 1,"'Die!' Censoring Game Violence" MIT GAMBIT Game Lab researcher Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a ...

Part 2,"'Die!' Censoring Game Violence"
  • Video games,
  • Feature
Part 2,"'Die!' Censoring Game Violence"

"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not)" Part 2,"'Die!' Censoring Game Violence" MIT GAMBIT Game Lab researcher Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a ...

Part 3,"'Die!' Censoring Game Violence"
  • Video games,
  • Feature
Part 3,"'Die!' Censoring Game Violence"

"Blood, Sex, and Politics in Video Games: How Censorship Is Done (or Not)" Part 3,"'Die!' Censoring Game Violence" MIT GAMBIT Game Lab researcher Konstantin MItgutsch , brilliant as he is, can't figure out how video games are rated. And that's saying something, given that Mitgutsch is a ...

GAMBIT Hate Speech Video
  • Video games,
  • Feature
GAMBIT Hate Speech Video

Please read this blogpost from GAMBIT US Director Philip Tan in regards to this video before viewing. WARNING: The video contains explicit language. Viewer discretion is advised. Video Produced by Generoso Fierro, Edited by Garrett Beazley

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