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Video games

Channel | updated July 02, 2012

Showcasing work on video games and their impact on society from groups like Singapore-MIT GAMBIT Game Lab. The GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry

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41 - 60 of 264
Jeff Orkin/MIT Media Lab
  • Video games,
  • Feature
Part 12 of the GAMBIT Summer Summit Videos: Jeff Orkin/MIT Media Lab

Part Twelve of the GAMBIT Summer Summit 2011 Videos is the closing keynote summit and this comes from Jeff Orkin of the MIT Media Lab and Cognitive Machines. His lecture entitled " "Next Generation A.I. & Gameplay: Big Data, Big Opportunities" is the final video ...

Part 3 of 3-Games As An Aesthetic Form - Frank Lantz (NYU ...
  • Video games,
  • Feature
Part 3 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)

Part 3 of 3. This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place ...

Part 1 of 3-Games As An Aesthetic Form - Frank Lantz (NYU ...
  • Video games,
  • Feature
Part 1 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)

Part 1 of 3. This talk which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place ...

Part 2 of 3-Games As An Aesthetic Form - Frank Lantz (NYU ...
  • Video games,
  • Feature
Part 2 of 3-Games As An Aesthetic Form - Frank Lantz (NYU Game Center)

Part 2 of 3. This talk that which took place on Dec 1st, 2011 as part of the CMS Colloquium Series explored what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to ...

GAMBIT Interns Alumni Panel
  • Video games,
  • Feature
Part 11 of the GAMBIT Summer Summit Videos: GAMBIT Interns Alumni Panel

Part Eleven of the GAMBIT Summer Summit 2011 Videos: In this panel discussion, former GAMBIT Interns,Mark Sullivan, Sharat Bhat and Genevieve Conley discuss their experiences at the US GAMBIT Lab and how it impacted their future in both game education and industry. ...

Jason Haas/Education Arcade
  • Video games,
  • Event
Part 10 of the GAMBIT Summer Summit Videos: Jason Haas/Education Arcade

Part Ten of the GAMBIT Summer Summit 2011 Videos: Jason Haas from The Education Arcade / MIT Scheller Teacher Education Program gives a talk entitled: "The More We Know: Inside NBC News' iCue, and Why It Didn't Work". Every summer at the Singapore-MIT GAMBIT Game Lab, ...

Global Game Jam 2012 trailer
  • Video games,
  • Feature
Global Game Jam @ GAMBIT 2012 trailer

The Singapore-MIT GAMBIT Game Lab is again the host for the Global Game Jam happening January 27th-29th, 2012. The Global Game Jam is a cooperative gathering of game developers to encourage experimentation and innovation. Participants will work with current industry professionals and ...

Part 9 of the GAMBIT Summer Summit Videos: Konstantin ...
  • Video games,
  • Event
Part 9 of the GAMBIT Summer Summit Videos: Konstantin Mitgutsch: ...

Part Nine of the GAMBIT Summer Summit 2011 Videos, "Afterland Revisited. A Theory-Based Game Development Research Circle" is a lecture from GAMBIT Researcher and Summit Organizer Konstantin Mitgutsch about his summer 2010 game, "Afterland". Every summer at the ...

Part Eight: GAMBIT Summer Summit 2011 Videos: Shu ...
  • Video games,
  • Feature
Part Eight: GAMBIT Summer Summit 2011 Videos: Shu Ke/Singapore Management ...

Part Eight of the GAMBIT Summer Summit 2011 Videos features a talk from Shu Ke from Singapore Management University entitled : "K-Sketch: A simple animation tool used in game design". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the ...

Part Seven: GAMBIT Summer Summit 2011 Videos: Nguyen Thi ...
  • Video games,
  • Event
Part Seven: GAMBIT Summer Summit 2011 Videos: Nguyen Thi Nhat Ahn/Nanyang ...

Part Seven of the GAMBIT Summer Summit 2011 Videos presents a talk from Nguyen Thi Nhat Anh fromNanyang Technological University . Her talk is on "Interactive multi-view image segmentation". Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore ...

Part 1 of 2 GAMBIT Presents: What Can the Demoscene Do for ...
  • Video games,
  • Event
Part 1 of 2 GAMBIT Presents: What Can the Demoscene Do for You?

Part One of Two: From Friday Games @ GAMBIT 10/14/11: Tammo "kb" Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on ...

Part 2 of 2 GAMBIT Presents: What Can the Demoscene Do for ...
  • Video games,
  • Event
Part 2 of 2 GAMBIT Presents: What Can the Demoscene Do for You?

Part Two of Two: From Friday Games @ GAMBIT 10/14/68: Tammo "kb" Hinrichs is a game industry professional and organizing team member for several demoparties with attendance as high as twelve hundred people. He gave an overview of what the demoscene is and presented on ...

Part Six: GAMBIT Summer Summit 2011: Fredo Durand/CSAIL
  • Video games,
  • Feature
Part Six: GAMBIT Summer Summit 2011: Fredo Durand/CSAIL

PART SIX: Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of ...

GAMBIT Summer 2011 Games Trailer
  • Video games,
  • Feature
GAMBIT Summer 2011 Games Trailer

This summer the interns at the Singapore-MIT GAMBIT Game Lab created six amazing prototypes! Here is a little teaser to give you a quick look at what our Summer of 2011 was all about. Play our games at GAMBIT Game Lab Video Produced by Generoso Fierro. Edited by James Barrile.

Part Five: GAMBIT Summer Summit 2011: Bai Haoyu/The ...
  • Video games,
  • Feature
Part Five: GAMBIT Summer Summit 2011: Bai Haoyu/The National University of ...

Part Five: Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of ...

Part Four: GAMBIT Summer Summit 2011: Li Zhuoru/The ...
  • Video games,
  • Feature
Part Four: GAMBIT Summer Summit 2011: Li Zhuoru/The National University of ...

Part Four: Every summer at the Singapore-MIT GAMBIT Game Lab, students from Singapore and the US work with GAMBIT researchers and development teams on novel game concepts, and visiting researchers spend that time research gaming related topics across a variety of ...

From Theory to Design to Research. Seven Steps of the Game ...
  • Video games,
  • Feature
From Theory to Design to Research. Seven Steps of the Game Development ...

How does the development circle of a theory-based video game look like? This video outlines seven steps of the development process the recursive learning game Afterland designed at the Singapore-MIT GAMBIT Game Lab in 2010. The game uses subversive game design ...

Part One: GAMBIT Presents: Indies Will Shoot You In The ...
  • Video games,
  • Feature
Part One: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux

Part One of Three. During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at MIT. ...

Part Two: GAMBIT Presents: Indies Will Shoot You In The ...
  • Video games,
  • Feature
Part Two: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux

Part Two of Three. During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at MIT. ...

Part Three: GAMBIT Presents: Indies Will Shoot You In The ...
  • Video games,
  • Feature
Part Three: GAMBIT Presents: Indies Will Shoot You In The Knees: Redux

Part Three of Three. During last July's Boston Post Mortem there was a frank and occasionally hysterical panel about the day to day insanity of running an indie game company. We here at GAMBIT loved the panel so much that we begged for a command performance here at ...

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