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Video games

Channel | updated July 02, 2012

Showcasing work on video games and their impact on society from groups like Singapore-MIT GAMBIT Game Lab. The GAMBIT Game Lab is a five-year research initiative that addresses important challenges faced by the global digital game research community and industry, with a core focus on identifying and solving research problems using a multi-disciplinary approach that can be applied by Singapore's digital game industry

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Bosnobo: Primate Change - Artificial Intelligence Research
  • Video games,
  • Event
Bosnobo: Primate Change - Artificial Intelligence Research

In Bosnobo: Primate Change, your bosnobos are thinking agents capable of learning from each other. Learning can be a random process, or forced by assigning a bosnobo as a teacher. By controlling the learning of your bosnobos and the priority in which they perform ...

Movers & Shakers - Subversive Multiplayer Research
  • Video games,
  • Event
Movers & Shakers - Subversive Multiplayer Research

Movers & Shakers is a two-player tablet serious game created as a research tool to explore how players communicate based on conflicting perspectives within the game. The aim of Movers & Shakers is to create a meaningful conflict between its ...

Phantomation - Animation UI Research
  • Video games,
  • Event
Phantomation - Animation UI Research

Phantomation sets out to teach players how to use animation tools in the animation program Play Sketch. Play Sketch is an animation tool that allows the user to create quick, simple animations. It also introduces a new animation feature called real time, which allows the user to record ...

The Last Symphony - Game Design Research
  • Video games,
  • Event
The Last Symphony - Game Design Research

The Last Symphony was created to showcase design strategies based on indexical storytelling. Hidden object games often include objects that are out of place or anachronistic in their scenes, or ask players to find objects that are largely unrelated to the storyline or the goal of the player. ...

2012 MIT Game Lab Symposium Part One: Introduction to the ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part One: Introduction to the MIT Game Lab ...

Part One: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab.A ...

2012 MIT Game Lab Symposium Part Five: Panel-Meaningful ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Five: Panel-Meaningful R&D Partners

Part Five: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Four: Panel-Games For ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Four: Panel-Games For Learning

Part Four: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Seven: Closing Keynote ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Seven: Closing Keynote from Sebastian ...

Part Seven of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab ...

2012 MIT Game Lab Symposium Part Six: Panel-Positive Game ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Six: Panel-Positive Game Lab Impact

Part Six of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Three: Panel-Applied Game ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Three: Panel-Applied Game Research: ...

Part Three: The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab . ...

2012 MIT Game Lab Symposium Part Two: Opening Keynote from ...
  • Video games,
  • Event
2012 MIT Game Lab Symposium Part Two: Opening Keynote from Peter Molyneux

Part Two of The 2012 MIT Game Lab Symposium: "Games In Everyday Life and Why That Matters To You" An annual symposium to discuss the role of games throughout our lives today and the potential for collaboration and development with games research at the MIT Game Lab. ...

spotlight
Welcome to The MIT Game Lab
  • Video games,
  • Feature
Welcome to The MIT Game Lab

Formerly The Singapore-MIT GAMBIT Game Lab, the new MIT Game Lab begins October 1st 2012.

Pt. 2: Friday Games @ GAMBIT: Step Up To The Gayme Bar
  • Video games,
  • Event
Pt. 2: Friday Games @ GAMBIT: Step Up To The Gayme Bar

Part 2 of 2.  5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast Gayme Bar, your "weekly dose of gay gaming geekiness." These ...

Pt. 1: Friday Games @ GAMBIT: Step Up To The Gayme Bar
  • Video games,
  • Event
Pt. 1: Friday Games @ GAMBIT: Step Up To The Gayme Bar

Part 1 of 2.  5/11/2012. This totally recursive edition of Friday Games at GAMBIT from May 11th, 2012 featured two special guests: Jason Toups and Jeremiah Bratton, hosts of the wonderful podcast Gayme Bar, your "weekly dose of gay gaming geekiness." These ...

A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex ...
  • Video games,
  • Educational
A GAMBIT Class: CMS.611 Creating Video Games: Lecturer Alex Schwartz, ...

On April 23rd, 2012 during CMS.611 Creating Video Games, Alex Schwartz, Chief Scientist with Owlchemy Labs lectured on "Things You Do That Aren't "Making Great Games" In Order To "Make Great Games".  CMS.611 Creating Video Games introduces ...

Sandbox Summit - Keynote: Quit Playing!
  • Video games,
  • Event
Sandbox Summit - Keynote: Quit Playing!

April 18, 2012 Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of playColleen Macklin, Associate Professor in the School of Art, Media and Technology at Parsons The New School for Design and Director of PETLab(Just kidding.) This is not a talk about ...

Sandbox Summit - Game On! How Playful Learning Works
  • Video games,
  • Event
Sandbox Summit - Game On! How Playful Learning Works

April 17, 2012 Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of play Game On! How Playful Learning WorksAlex Games, Ph.D., Education Design Director, MicrosoftKodu, a game-based learning environment is designed to ...

Sandbox Summit - Games Are Not Good For You: So Why Are We ...
  • Video games,
  • Event
Sandbox Summit - Games Are Not Good For You: So Why Are We Here?

April 18, 2012 Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of playGames Are Not Good For You: So Why Are We Here? Eric Zimmerman, Game DesignerEric has some bones to pick with you. In what promises to be a lively ...

Sandbox Summit - Keynote: The State of Play
  • Video games,
  • Event
Sandbox Summit - Keynote: The State of Play

April 17, 2012 Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of playKeynote: The State of PlayRex Ishibashi, CEO, Callaway Digital Arts Rex’s entrepreneurial career reflects his passion for media, entertainment and ...

Sandbox Summit - Live! From Cambridge, MA. It's Tuesday ...
  • Video games,
  • Event
Sandbox Summit - Live! From Cambridge, MA. It's Tuesday Morning!

April 17, 2012 Sandbox Summit - Going Mobile/Going Global: Tracking the anywhere/everywhere state of play Live! From Cambridge, MA. It’s Tuesday Morning!Carla Seal-Wanner, Director of Education and Curriculum, and Harold Moss,Creative Director, FlickerLab ...

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